Thanks Steve.
This is a table-top role-playing play aid, not a video game so C/C++/Rust
would be overkill, but I will look into Lua.
On Sat, Apr 22, 2023, 22:51 Steve Litt via PLUG-discuss <
plug-discuss@lists.phxlinux.org> wrote:
> trent shipley via PLUG-discuss said on Sat, 22 Apr 2023 16:31:13 -0700
>
>
> >I know I'd rather not work in the dying VB.Net language. C# would
> >therefore be the obvious choice. I'd rather work in Scala, Python, or
> >Java (in that order). I know just enough Prolog to know it is almost
> >directly applicable to this problem's backend, but I would spend
> >forever getting competent with Prolog, and then no one else would be
> >able to maintain it. F# guts plus a C# outer layer might be a
> >reasonable compromise.
>
> One more language to add to your list is Lua. A lot of game addons are
> made in Lua because it plays nicer with C than most others. People
> often use the Lua for rules and C for implementing those rules.
>
> In my opinion Lua is the best *language* in the world, but because of
> Python's spectacularly useful and reliable Standard Library, I use
> Python.
>
> SteveT
>
> Steve Litt
> Autumn 2022 featured book: Thriving in Tough Times
> http://www.troubleshooters.com/bookstore/thrive.htm
> ---------------------------------------------------
> PLUG-discuss mailing list: PLUG-discuss@lists.phxlinux.org
> To subscribe, unsubscribe, or to change your mail settings:
> https://lists.phxlinux.org/mailman/listinfo/plug-discuss
>
---------------------------------------------------
PLUG-discuss mailing list:
PLUG-discuss@lists.phxlinux.org
To subscribe, unsubscribe, or to change your mail settings:
https://lists.phxlinux.org/mailman/listinfo/plug-discuss