Re: GURPS Magic (OT, probably not FOSS)

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Author: trent shipley via PLUG-discuss
Date:  
To: Main PLUG discussion list
CC: trent shipley
Subject: Re: GURPS Magic (OT, probably not FOSS)
Thanks Steve.

This is a table-top role-playing play aid, not a video game so C/C++/Rust
would be overkill, but I will look into Lua.

On Sat, Apr 22, 2023, 22:51 Steve Litt via PLUG-discuss <
> wrote:

> trent shipley via PLUG-discuss said on Sat, 22 Apr 2023 16:31:13 -0700
>
>
> >I know I'd rather not work in the dying VB.Net language. C# would
> >therefore be the obvious choice. I'd rather work in Scala, Python, or
> >Java (in that order). I know just enough Prolog to know it is almost
> >directly applicable to this problem's backend, but I would spend
> >forever getting competent with Prolog, and then no one else would be
> >able to maintain it. F# guts plus a C# outer layer might be a
> >reasonable compromise.
>
> One more language to add to your list is Lua. A lot of game addons are
> made in Lua because it plays nicer with C than most others. People
> often use the Lua for rules and C for implementing those rules.
>
> In my opinion Lua is the best *language* in the world, but because of
> Python's spectacularly useful and reliable Standard Library, I use
> Python.
>
> SteveT
>
> Steve Litt
> Autumn 2022 featured book: Thriving in Tough Times
> http://www.troubleshooters.com/bookstore/thrive.htm
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