Thanks Steve.

This is a table-top role-playing play aid, not a video game so C/C++/Rust would be overkill, but I will look into Lua.

On Sat, Apr 22, 2023, 22:51 Steve Litt via PLUG-discuss <plug-discuss@lists.phxlinux.org> wrote:
trent shipley via PLUG-discuss said on Sat, 22 Apr 2023 16:31:13 -0700


>I know I'd rather not work in the dying VB.Net language.  C# would
>therefore be the obvious choice.  I'd rather work in Scala, Python, or
>Java (in that order).  I know just enough Prolog to know it is almost
>directly applicable to this problem's backend, but I would spend
>forever getting competent with Prolog, and then no one else would be
>able to maintain it. F# guts plus a C# outer layer might be a
>reasonable compromise.

One more language to add to your list is Lua. A lot of game addons are
made in Lua because it plays nicer with C than most others. People
often use the Lua for rules and C for implementing those rules.

In my opinion Lua is the best *language* in the world, but because of
Python's spectacularly useful and reliable Standard Library, I use
Python.

SteveT

Steve Litt
Autumn 2022 featured book: Thriving in Tough Times
http://www.troubleshooters.com/bookstore/thrive.htm
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