Crazy software development business model

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Author: Nathan England
Date:  
Subject: Crazy software development business model
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Isn't this kind of what happened with Tux Racer?
It sounds good to me, now if I could learn to code, I'd even help!

nathan




On Tue, 2001-10-23 at 07:24, Thomas Mondoshawan Tate wrote:
> Hey guys, I just had an epiphany on a possible way to develop software, and
> I'd like to see what you all think about it.
>
> After looking around at various gaming sites and companies, I noticed a
> slight trend of releasing engine source code after the game had become less
> than profitable for the company that produced it.
>
> This sparked an idea: why not release the raw game engine code as
> open-source immediately after developing it in-house, on something like
> BitKeeper or SourceForge under a slightly different license other than the
> GPL (ex: you can hack on it for non-profit stuff, but as soon as you want a
> commercial application for it, gotta buy a license)? This would allow the
> game core to be cross-platform -- if you want it to run on your new Whizbang
> ZXY 1024, just port the sourcecode.
>
> When we get to market with the actual product, all we'd really be selling
> would be the datafiles that the game core needs to play with, while
> supplying prebuilt binaries for the major platforms out there on the
> distribution medium. This also adds a bit of replayability to the game,
> since now that it's open-sourced, it's possible to modify the game.
>
> Well, whaddya think? Doable or doomed to failure?
>
> --
> Thomas "Mondoshawan" Tate
>
> http://tank.dyndns.org



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