A question regarding LAG/Ping on game servers.

Stephen Partington cryptworks at gmail.com
Fri Jul 3 17:10:37 MST 2015


Mostly it's in how they are making cheaper gigabit ethernet.
On Jul 3, 2015 4:40 PM, "Wayne D" <waydavis at centurylink.net> wrote:

> I have a question regarding ping times in game servers:
>
>
> I've noticed when playing several online games that ping times go up as
> more players connect.
> I also run a small game server here at my house and have witnessed this
> issue first-hand. The processing overhead of the game is actually quite
> small even with 12 players and I suspect it would not go above 25 to 30%.
>
> This issue doesn't make any sense to me when we are talking about no more
> than 12 players connected.
> My bandwidth both up and down are sufficient to handle the traffic with
> plenty of room to spare.
>
> The extra overhead on a single pipe in my mind should not make any
> difference considering the processor speeds are so much faster than the
> data travelling across the Internet. From my perspective, I should be able
> to connect 100 different players and see no change in lag/ping TO EACH
> PLAYER.  I understand that all players have to go through the protocol
> stack on the net card but that shouldn't matter correct?
>
> Or, is the actual problem the network card itself? Is that the reason for
> the lag? If so, is there a type of card that I should be looking for “high
> throughput"?
>
> Could somebody elaborate on the mechanics of this?
>
> Thanks in advance.
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