<p dir="ltr">Mostly it's in how they are making cheaper gigabit ethernet. </p>
<div class="gmail_quote">On Jul 3, 2015 4:40 PM, "Wayne D" <<a href="mailto:waydavis@centurylink.net">waydavis@centurylink.net</a>> wrote:<br type="attribution"><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I have a question regarding ping times in game servers:<br>
<br>
<br>
I've noticed when playing several online games that ping times go up as more players connect.<br>
I also run a small game server here at my house and have witnessed this issue first-hand. The processing overhead of the game is actually quite small even with 12 players and I suspect it would not go above 25 to 30%.<br>
<br>
This issue doesn't make any sense to me when we are talking about no more than 12 players connected.<br>
My bandwidth both up and down are sufficient to handle the traffic with plenty of room to spare.<br>
<br>
The extra overhead on a single pipe in my mind should not make any difference considering the processor speeds are so much faster than the data travelling across the Internet. From my perspective, I should be able to connect 100 different players and see no change in lag/ping TO EACH PLAYER. I understand that all players have to go through the protocol stack on the net card but that shouldn't matter correct?<br>
<br>
Or, is the actual problem the network card itself? Is that the reason for the lag? If so, is there a type of card that I should be looking for “high throughput"?<br>
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Could somebody elaborate on the mechanics of this?<br>
<br>
Thanks in advance.<br>
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