Next meeting, December 3rd
Bob Cober
plug-devel@lists.PLUG.phoenix.az.us
Wed Nov 21 20:05:02 2001
Yes, I mean a technical overview of the game architecture, and a walkthrough
of some of the code.
The game itself is not too complex - it is a remake of an old Asteroids-like
arcade game called Star Castle, but there is some interesting code to look
at. The design is object-oriented and I have used classes to represent game
entities. Each entity is tasked with updating itself and rendering itself,
many times every second. The code also illustrates the use of some of the
patterns out of Design Patterns - the singleton and facade.
The graphics are all done with OpenGL - a large topic in itself - however it
might be interesting to see how OpenGL works. I have implemented a
sound-system using SDL which mixes multiple sounds. There is also particle
system managed by a resource pool.
Anyway, let me know if you are interested....
-Bob
----- Original Message -----
From: Rob Wehrli <rwehrli@azpower.com>
To: <plug-devel@lists.PLUG.phoenix.az.us>
Sent: Wednesday, November 21, 2001 7:42 AM
Subject: RE: Next meeting, December 3rd
> On Tuesday, November 20, 2001 10:16 PM, Bob Cober
[SMTP:cplusplus@home.com]
> wrote:
> > I would not mind doing a short walkthrough of an C++/OpenGL/SDL game I
> have
> > been working on, if people are interested....
> >
> > I can also bring the projector again if need be....
> >
> >
>
> Bob,
>
> Do you mean a walk-through of the game from an architectural perspective?
> I think that a discussion of the technical architecture and "story board"
> of the game would be a good session.
>
> BTW...anyone know of a good UML tool (GUI) for Linux?
>
> Take Care.
>
> Rob!
>
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