Hi everyone,
BlenderCAD just had an awesome make-up mtng today. We had missed our
scheduled online meeting for last saturday and decided to have a make-up
meeting today. I have attached the irc log of the meeting if anyone is
interested. We are up to about 7 people or so now, and still growing. If
you want to join the BlenderCAD development team, now is the time. We
are still learning how to be developers, and we help each other a lot,
but wow, I never expected a linux project to be this much fun! If you
want to join, here is what you should do:
First, join the BlenderCAD-dev mailing list:
http://lists.blender.org/mailman/listinfo/blendercad-dev
_________________________________________________________________
The rest of this is optional, but recommended.
Create a personal page on launchpad, and then join the BlenderCAD
Development Team on Launchpad:
https://launchpad.net/blendercad
Also, create a SourceForge account:
http://sourceforge.net/projects/blendercad/
Email the sourceforge username to andrew:
flyindragon1@aol.com
...and he will add you to the sourceforge blendercad team.
We are spread out a little on the internet, however, it is only
temporary. I am currently building a website for our project.
Note: our next online meeting will be the 3rd Saturday of next month, on
#cad, 12pm MST, 2pm CST, 9pm CEST.
MatthewMPP
[2009-08-22 11:34:50] [INFO] Now logging to <
file:///home/matthewmpp/irclogs/irc.freenode.net/channels/%2523cad.2009-08-22.log>.
[2009-08-22 11:34:50] [INFO] Channel view for ``#cad'' opened.
[2009-08-22 11:34:56] -->| YOU (matthewmpp) have joined #cad
[2009-08-22 11:35:57] <matthewmpp> wow, i think this is the most users I have ever seen on this channel at one time.
[2009-08-22 11:37:40] <afarris01> lol
[2009-08-22 11:40:51] <uBaLd> amrphoto1 is gone
[2009-08-22 11:41:13] <uBaLd> he said : I'm going to try and save the chat log while I'm away...just had that idea ;)
[2009-08-22 11:41:31] <uBaLd> hy matthewmpp
[2009-08-22 11:42:55] <uBaLd> matthewmpp: may I know wath is your planing for the meeting ?
[2009-08-22 11:48:45] -->| pingswept (n=brandon@207-180-186-47.c3-0.smr-ubr1.sbo-smr.ma.cable.rcn.com) has joined #cad
[2009-08-22 11:49:17] <afarris01> sorry everyone, i went away for a moment on a phone calkl
[2009-08-22 11:49:20] <afarris01> call*
[2009-08-22 11:49:50] <afarris01> uBaLd:Â I started a chat log when I entered the room, so I'll be able to share as well
[2009-08-22 11:50:26] <afarris01> pingswept: hello there fellow pidgin user!
[2009-08-22 11:50:48] <pingswept> afarris01: greetings, my good man.
[2009-08-22 11:51:19] <pingswept> Am I right that the meeting starts in 10 minutes or so?
[2009-08-22 11:51:22] <matthewmpp> Well we start in the meeting in 10 minutes, and then andrew is supposed to walk us through downloading and setting up the blender_2.5 source code.
[2009-08-22 11:51:28] <afarris01> pingswept: you are indeed correct
[2009-08-22 11:51:41] <pingswept> Excellent
[2009-08-22 11:52:04] <afarris01> define setting up? :)
[2009-08-22 11:52:29] -->| StevLam (n=stev@92.22.138.169) has joined #cad
[2009-08-22 11:52:54] <afarris01> StevLam: greeetings
[2009-08-22 11:53:10] <afarris01> matthewmpp: lots more people than the first meeting, eh?
[2009-08-22 11:53:21] <StevLam> hello, sorry guys, just back from holidays, didnt have time to answer any of the mailing list
[2009-08-22 11:54:44] <afarris01> no problem
[2009-08-22 11:55:52] <afarris01> ooh dang, i thought we were about to have a problem
[2009-08-22 12:00:23] <matthewmpp> ping #cad
[2009-08-22 12:00:30] <pingswept> Still here
[2009-08-22 12:00:44] <matthewmpp> everybody ready to start the meeting.
[2009-08-22 12:00:50] <StevLam> yup
[2009-08-22 12:01:10] <afarris01> sure
[2009-08-22 12:01:27] <afarris01> ?
[2009-08-22 12:01:32] <matthewmpp> It is common to start with a roll call. (just type a +1 is you are.)
[2009-08-22 12:01:41] <matthewmpp> +1
[2009-08-22 12:01:43] <afarris01> +1
[2009-08-22 12:01:47] <StevLam> +1
[2009-08-22 12:01:54] <pingswept> +1
[2009-08-22 12:02:01] <uBaLd> +1
[2009-08-22 12:02:04] <matthewmpp> whois StevLam
[2009-08-22 12:02:09] <afarris01> oh happy day
[2009-08-22 12:02:15] === StevLam <n=stev@92.22.138.169> ``purple''
[2009-08-22 12:02:15] === StevLam: member of #cad
[2009-08-22 12:02:15] === StevLam: attached to irc.freenode.net ``http://freenode.net/''
[2009-08-22 12:02:15] === StevLam: away with message ``Away''
[2009-08-22 12:02:15] --- End of WHOIS information for StevLam.
[2009-08-22 12:02:36] <afarris01> perhaps it would be good for everybody to introduce ourselves?
[2009-08-22 12:02:40] <StevLam> steven lamoriniere, sent email on mailing list
[2009-08-22 12:02:49] <matthewmpp> yes. please do.
[2009-08-22 12:03:12] <matthewmpp> please include both your screen name and email name.
[2009-08-22 12:04:03] <pingswept> I'm Brandon Stafford. I'm a mechanical engineer and Python zealot at GreenMountain Engineering in Somerville, Mass, USA. I've been lurking on the mailing list for a short while.
[2009-08-22 12:04:05] <afarris01> alrighty! Hello all, My name is Andrew, (afarris01@gmail.com). I've been working with the belnder source doe so far in the project. I know a bit of C++ and python, and I'm planning to learn a lot more
[2009-08-22 12:04:29] <afarris01> ah yes, how silly of me...I'm also a mechanical engineer
[2009-08-22 12:05:00] <matthewmpp> Hi, I am Matthew Coulliette, screen name: MatthewMPP.
[2009-08-22 12:05:00] <matthewmpp> I am kind of the project manager and promoter of BlenderCAD.
[2009-08-22 12:05:00] <matthewmpp> I use Ubuntu, live in Mesa, AZ. and am 34 years old.
[2009-08-22 12:05:30] <afarris01> ah, also use ubuntu...21 years old...
[2009-08-22 12:05:37] <afarris01> im not good at introductions :)
[2009-08-22 12:05:54] <pingswept> Strangely, I also use Ubuntu.
[2009-08-22 12:06:40] <StevLam> Im Steven, steven.lamoriniere@gmail.com, 30 years, PhD Material student in London, French but living in UK for the past 10 years, uses CAD as a trained engineered. I use Linux Mint since 1 month but now switching to ArchLinux
[2009-08-22 12:06:56] <uBaLd> I'm Nicolas Lussier. I'm a mechanical engineer alsow. I'm starting gith python and C++ and I know a litle mor C.
[2009-08-22 12:07:05] <matthewmpp> how about you: amrphoto1
[2009-08-22 12:07:27] <afarris01> hes afk
[2009-08-22 12:07:38] <afarris01> he didnt checkin
[2009-08-22 12:07:49] <afarris01> before anyway...he had a suprise meeting to go to
[2009-08-22 12:08:05] <afarris01> said he's try to catch the end of the meeting...I'm logging everything for him
[2009-08-22 12:08:34] <afarris01> i think Nicolas is also logging the meet
[2009-08-22 12:09:05] <StevLam> im logging it too
[2009-08-22 12:09:13] <matthewmpp> okay. are you ready to take the floor andrew?
[2009-08-22 12:09:20] <afarris01> awesome! lots of logs to go around
[2009-08-22 12:09:53] <afarris01> just about. I'm still not than comfortable with svn, but IÂ think i can handle it
[2009-08-22 12:10:16] <pingswept> I can help with SVN questions, I think.
[2009-08-22 12:10:47] <matthewmpp> we have decided to use the blender 2.5 source code for our fork of the project.
[2009-08-22 12:11:06] <afarris01> yes, and IÂ ran into an issue with that, acutually
[2009-08-22 12:11:10] <matthewmpp> who here is good at Sourceforge?
[2009-08-22 12:11:23] <afarris01> I realized i had been using code from the blender trunk, noit the specific 2.5 branch
[2009-08-22 12:11:37] <pingswept> I am OK at Sourceforge.
[2009-08-22 12:12:12] <matthewmpp> would you like to start the feature list on Sourceforge?
[2009-08-22 12:12:13] <afarris01> maybe an issue, maybe not. either way, thats what i've been using.
[2009-08-22 12:12:42] <pingswept> matthewmpp, before we go to far, could you remind us of the plan for this meeting? (I recall there was one.)
[2009-08-22 12:12:54] <uBaLd> sory I'm slow a bit I'm 27, I'll do a master degree in fluid mecanics and I'm alsow french ! From Québec and use Debian/lenny 3 years ove use ove debisn !!
[2009-08-22 12:12:57] <afarris01> ah
[2009-08-22 12:13:29] <afarris01> no problem uBaLd
[2009-08-22 12:14:17] <matthewmpp> yeah, andrew is working on it. he is going to show us how to use svn to download the blender source code for version 2.5.
[2009-08-22 12:15:19] <afarris01> first thing we need, obviously, is a subversion client
[2009-08-22 12:15:21] <matthewmpp> Although, we are teaching ourselves how to be developers, we are not actually developer's yet.
[2009-08-22 12:15:40] <afarris01> right :)
[2009-08-22 12:16:03] <afarris01> well, some of us might be developers...i dont know yet
[2009-08-22 12:16:10] <uBaLd> right :)
[2009-08-22 12:16:30] <afarris01> im not...im just a 2-bit coder with some passion at the moment
[2009-08-22 12:16:31] <StevLam> me not yet :)
[2009-08-22 12:16:38] <afarris01> eh, no worries
[2009-08-22 12:16:46] <matthewmpp> Instead of all of us having to learn things by ourselves, I thought it would be helpful if whoever is a head of the rest of us to present what he has learned to the group.
[2009-08-22 12:17:04] <afarris01> yep
[2009-08-22 12:17:41] <uBaLd> so wath is the plan ?
[2009-08-22 12:18:03] <afarris01> good point, plan first, then demo
[2009-08-22 12:18:21] <uBaLd> download with VNC the rignt source !! Right ?
[2009-08-22 12:18:44] <afarris01> SVN, and yeah. I'll walk through that
[2009-08-22 12:18:47] <pingswept> VNC?
[2009-08-22 12:18:55] <pingswept> Ah, SVN.
[2009-08-22 12:19:02] <matthewmpp> for next month I was thinking that someone could research BRL-CAD, and walk us through installing it on our computers. This would give us a common reference point for discussing features and we might be able to use some of their code for our project.
[2009-08-22 12:19:32] <afarris01> first off... from the mailing list, here's the meeting topics list:
[2009-08-22 12:19:32] <afarris01> * start with a friendly 'Hello' from everybody!
[2009-08-22 12:19:32] <afarris01> * have any/all new members introduce themselves.
[2009-08-22 12:19:32] <afarris01> * Robert and Matthew provide updates for their parts of the
[2009-08-22 12:19:32] <afarris01> project
[2009-08-22 12:19:32] <afarris01> * I(Andrew) will go over briefly what I've been trying to do, and
[2009-08-22 12:19:32] <afarris01> attempt to walk everyone through downloading a copy of the
[2009-08-22 12:19:32] <afarris01> source code (We'll be using subversion for this!).
[2009-08-22 12:19:32] <afarris01> * Discussion of the logo (I'll try to have my second revision
[2009-08-22 12:19:32] <afarris01> ready by then).
[2009-08-22 12:19:32] <afarris01> * Roadmap Discussion
[2009-08-22 12:19:32] <afarris01> * Feature list discussion?
[2009-08-22 12:19:32] <afarris01> oh holy crap, that was unexpected
[2009-08-22 12:19:59] <afarris01> I've actually used BRL-CADÂ for a while too...i could handle that, lol
[2009-08-22 12:20:11] <pingswept> So the next step is for us all to get Subversion installed?
[2009-08-22 12:20:15] <afarris01> yes
[2009-08-22 12:20:18] <afarris01> exactly
[2009-08-22 12:20:29] <afarris01> first off, who already has suberstion, please sound off
[2009-08-22 12:20:31] <afarris01> +1
[2009-08-22 12:20:41] <afarris01> subversion*
[2009-08-22 12:21:05] <pingswept> I think this will do it: sudo apt-get install subversion
[2009-08-22 12:21:07] <pingswept> +1
[2009-08-22 12:22:13] <pingswept> I think the command I gave will work on Ubuntu, Debian, and Mint. Not sure about ArchLinux.
[2009-08-22 12:22:14] <afarris01> yes, but im going off the assumption that not everybody has ubuntu/debian
[2009-08-22 12:22:29] <afarris01> arch is debian-based, isnt it?
[2009-08-22 12:22:39] <pingswept> Not sure.
[2009-08-22 12:22:49] <StevLam> only installed it today, im on mint now so its easier
[2009-08-22 12:23:02] <uBaLd> I do !!
[2009-08-22 12:23:06] <StevLam> ok +1 for subversion
[2009-08-22 12:23:16] <pingswept> Ah, so are we all using Ubuntu, Debian, or Mint?
[2009-08-22 12:23:20] <pingswept> Or rather, if you aren't using one of those, speak up.
[2009-08-22 12:23:41] <afarris01> ah... i smell the learning process
[2009-08-22 12:23:57] <afarris01> maybe everybody could just soundoff with their OS/version?
[2009-08-22 12:24:09] <afarris01> Ubuntu 9.04 'Jaunty'
[2009-08-22 12:24:30] <pingswept> Ubuntu 9.04 'Jaunty'
[2009-08-22 12:24:57] <matthewmpp> Ubuntu 9.04 'Jaunty'
[2009-08-22 12:24:58] <uBaLd> debian/lenny
[2009-08-22 12:25:17] <StevLam> same ubuntu
[2009-08-22 12:25:44] <matthewmpp> who was using mint?
[2009-08-22 12:25:48] <StevLam> 1 question, subcommander as a GUI?
[2009-08-22 12:26:04] <StevLam> me but its based on ubuntu 0.04 so no worry there, just graphics looks diff
[2009-08-22 12:26:09] <afarris01> Steven i thought was using mint/arch
[2009-08-22 12:26:20] <matthewmpp> StevLam: subcommander?
[2009-08-22 12:26:30] <pingswept> StevLam: I've used RapidSVN a little. It's at least decent. Haven't tried subcommander.
[2009-08-22 12:26:49] <afarris01> I just went through the command line...it's not difficult
[2009-08-22 12:27:43] <uBaLd> so wee all ave svn ?!!
[2009-08-22 12:27:54] <afarris01> i'll check out the GUI possibilities later, but I'm going to go through the commandline for now, cause thats what i'm currently familiar with :)
[2009-08-22 12:28:00] <afarris01> it appears that way
[2009-08-22 12:28:02] <matthewmpp> okay. everyone is using some version of debian and has svn installed. what's next.
[2009-08-22 12:28:38] <afarris01> next... we need to create for subersion, a 'project' that will manage our code
[2009-08-22 12:29:22] <afarris01> this is done with svn import <path> <project name>
[2009-08-22 12:29:36] <uBaLd> late again !! did anny use git ??
[2009-08-22 12:29:40] <afarris01> sorry, thats the other way around
[2009-08-22 12:30:16] <afarris01> uBaLd:Â we decided a while back to use subversion/bazaar for our code management
[2009-08-22 12:30:47] <afarris01> anyway... create a project with svn import <project> <path/to/locla/project>
[2009-08-22 12:30:54] <afarris01> ignore what i gave before
[2009-08-22 12:31:07] <matthewmpp> let's all use the same project name:
[2009-08-22 12:31:13] <afarris01> and IÂ just deleted my local project so i could walk through with everyone at the same step
[2009-08-22 12:31:22] <afarris01> heres what I did for myself:
[2009-08-22 12:31:29] <matthewmpp> afarris01: what project did you use?
[2009-08-22 12:31:51] <matthewmpp> *i ment project name?
[2009-08-22 12:32:15] <afarris01> svn import blendercad ~/Development/BlenderCAD -m "First Import"
[2009-08-22 12:32:24] <afarris01> i used 'blendercad' as the project name
[2009-08-22 12:32:42] <pingswept> So would this be right? svn import blendercad /home/brandon/blendercad
[2009-08-22 12:33:36] <afarris01> it should be, but mine's not working for the moment
[2009-08-22 12:34:37] <afarris01> hmm...how curious
[2009-08-22 12:34:52] <afarris01> has anybody gotten it?
[2009-08-22 12:35:15] <afarris01> ooh, crap
[2009-08-22 12:35:17] <afarris01> my bad
[2009-08-22 12:35:19] <pingswept> I think we want svn checkout rather than svn import. We're trying to grab the blender source, right?
[2009-08-22 12:35:31] <afarris01> yes, but first, we need a local place to store it
[2009-08-22 12:35:48] <afarris01> if you're just going to put it in your home folder, then a simple checkout will work
[2009-08-22 12:35:52] <afarris01> but i had to be difficult
[2009-08-22 12:36:02] <pingswept> Ha-- no problem.
[2009-08-22 12:36:43] <pingswept> I think checkout will create a new local working copy if none exists. What's the URL of the blender repository we want?
[2009-08-22 12:36:48] <pingswept> I'll test it oout.
[2009-08-22 12:36:55] <afarris01> mainly because I have a seperate directory where i have all my dev stuff
[2009-08-22 12:37:18] <uBaLd> svn: Essayer 'svn help' pour plus d'information.
[2009-08-22 12:37:19] <uBaLd> svn: URL invalide '/home/niko/Development/BlenderCAD'
[2009-08-22 12:37:37] <afarris01> the blender trunk is here: https://svn.blender.org/svnroot/bf-blender/trunk/blender/
[2009-08-22 12:37:37] <afarris01> and blender 2.5 branch is here:Â https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/
[2009-08-22 12:37:53] <afarris01> yeah, that was my mistake
[2009-08-22 12:38:02] <afarris01> again...sorry guys i'm still learning svn
[2009-08-22 12:38:27] <pingswept> OK, so I think I have it working.
[2009-08-22 12:38:53] <pingswept> svn checkout https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/ /home/brandon/blendercad
[2009-08-22 12:38:53] <afarris01> k
[2009-08-22 12:39:13] <pingswept> Except the last path should be different unless your name is Brandon.
[2009-08-22 12:39:43] <afarris01> yes... i was following the directions i wrote to add it to subversion AFTERÂ downloading...
[2009-08-22 12:40:41] <pingswept> afarris01: I think you could do svn checkout https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/ ~/Development/BlenderCAD
[2009-08-22 12:40:43] <StevLam> got it working using GUI, easier for me
[2009-08-22 12:40:52] <pingswept> StevLam: nice
[2009-08-22 12:41:08] <pingswept> Ah, mine just finished-- revision 22711
[2009-08-22 12:41:11] <afarris01> StevLam: lol, thanks for showing me up :)
[2009-08-22 12:41:20] <uBaLd> ok wath I do ? Where are the svn source ? Are we using svn blender-dev to build blendercad ??
[2009-08-22 12:41:39] <afarris01> pingswept: yep, thanks...i just started before u sent that
[2009-08-22 12:42:02] <afarris01> uBaLd:Â yes, 1 sec...
[2009-08-22 12:42:43] <pingswept> afarris01: I think I see where you were going with svn import though. In the long run, if we want to fork blender, I think we have to import it into a new repository. But that's down the road . . .
[2009-08-22 12:42:45] <afarris01> uBaLd:Â you would need to use : "svn checkout https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/ ~/blendercad" to get your copy
[2009-08-22 12:42:53] <StevLam> i used subcommander, just create new project, then copy/paste info andrew gave
[2009-08-22 12:43:19] <afarris01> StevLam: okok...im downloading subcommander right now.
[2009-08-22 12:43:24] <afarris01> lol
[2009-08-22 12:44:00] <uBaLd> ok but are we using blender-dev to build BlenderCAD or we are going to use blender stable 2.49 ???
[2009-08-22 12:44:38] <afarris01> uBaLd:Â we decided to follow the 2.5 branch, mainly because of the code improvements that are being incorporated with Blender 2.5
[2009-08-22 12:45:09] <afarris01> uBaLd: we figured that since Blender's structure will be cleaner, it will make it easier to fork
[2009-08-22 12:45:47] <afarris01> oh seriously? they've got Visual Basic project files in there...
[2009-08-22 12:45:56] <uBaLd> wath is blender 2.5 is it the version affter 2,49 ??
[2009-08-22 12:46:00] <afarris01> yes
[2009-08-22 12:46:15] <StevLam> i agree and this way, less workthan if we had to switch and fix code problems
[2009-08-22 12:46:38] <afarris01> uBaLd: yes, Blender 2.5 is the next version after 2.49. They're doing a massive codebase rewrite
[2009-08-22 12:47:21] <afarris01> right. I actually have yet to build blender from source... I've mainly been playing with it's scripting interface, and looking at the nuts and bolts of the code
[2009-08-22 12:48:31] <afarris01> the other mechys in here im sure can relate... if i get something in the mail i need to build to use, IÂ always fiddle with all the parts first, just to see what theyre all about
[2009-08-22 12:49:05] <afarris01> then, eventually, (if i dont find something more interesting to make with them :)) IÂ put the thing together
[2009-08-22 12:49:28] <afarris01> so...at this point, is everybody getting/got their blender checkout?
[2009-08-22 12:49:52] <afarris01> pingswept: mine was also rev 22711
[2009-08-22 12:50:09] <pingswept> Cool.
[2009-08-22 12:50:19] <uBaLd> svn checkout
[2009-08-22 12:50:31] <StevLam> +1
[2009-08-22 12:50:35] <afarris01> +1
[2009-08-22 12:51:00] <uBaLd> +1 in prosess !
[2009-08-22 12:51:00] <pingswept> +1
[2009-08-22 12:51:04] <afarris01> uBaLd:Â awesome.
[2009-08-22 12:51:47] <afarris01> k, next order of business:Â does everyone already have Blender installed someplace?
[2009-08-22 12:51:55] <afarris01> i.e. from the repos
[2009-08-22 12:52:02] <pingswept> +1
[2009-08-22 12:52:08] <uBaLd> just to resume ! We only use svn checkout ? Nothing more !!
[2009-08-22 12:52:24] <StevLam> +1 got 2.49a
[2009-08-22 12:53:07] <uBaLd> +1 got 2.46 Debian !! ;)
[2009-08-22 12:53:13] <afarris01> uBaLd:Â yeah, run the 'svn checkout' thing, and then it will download the source for you into the "~/blendercad" folder, in theory
[2009-08-22 12:53:45] <afarris01> Ive got 2.48a from the ubuntu repos
[2009-08-22 12:54:15] <pingswept> You can check your version using:
[2009-08-22 12:54:18] <pingswept> blender --version
[2009-08-22 12:55:01] <afarris01> my only concern with installing from source is that it will overwrite the workign blender install
[2009-08-22 12:56:47] <afarris01> matthewmpp: do you want to actually go though building/installing blender from source?
[2009-08-22 12:57:15] <uBaLd> no it will not if we chose a new place ! Anny how I'll build as a normal user !
[2009-08-22 12:57:38] <afarris01> matthewmpp: of should I just go over what i know about the code so far
[2009-08-22 12:58:00] <afarris01> aah, ok then, thanks uBaLd
[2009-08-22 12:58:10] <pingswept> afarris01: From looking at the build instructions, I think we'll be OK.
[2009-08-22 12:58:48] <matthewmpp> afarris01: yeah if you guys are up to it let's do it. I am a little bit behind in the conversation but I am starting to catch up, I currently have the source code checkout downloading.
[2009-08-22 13:00:06] <afarris01> pingswept: yes, looks like a simple matter of 'make && make install'
[2009-08-22 13:00:06] <afarris01> matthewmpp: ok
[2009-08-22 13:00:06] <afarris01> lets wait for matthew to finish the checkout before we build
[2009-08-22 13:00:06] <pingswept> afarris01: I'd be a little nervous about: make install
[2009-08-22 13:00:13] <afarris01> pingswept: ditto... do you know anythign about checkinstall?
[2009-08-22 13:00:17] <pingswept> I was looking at the Scons instructions here: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/2.5/Linux
[2009-08-22 13:00:37] <pingswept> afarris01: checkinstall: no idea.
[2009-08-22 13:01:18] <afarris01> checkinstall is basically a program that reports your source installs to the package manager
[2009-08-22 13:01:27] <pingswept> Ah, I see-- it keeps make install from doing crazy stuff.
[2009-08-22 13:01:42] <afarris01> during the build process, instead of having the last thign you do be 'make install' you run 'checkinstall'
[2009-08-22 13:01:44] <uBaLd> I'd try to day ago and I gor build woanind and err so I killed it beafor the end ! Just wandering how to go bacl on wath we add with svn beafor !
[2009-08-22 13:02:18] <pingswept> uBaLd: not sure I understand, but you can go back to the beginning with:
[2009-08-22 13:02:23] <pingswept> svn revert
[2009-08-22 13:02:50] <uBaLd> that is wath I want to know ! ;)
[2009-08-22 13:02:59] <afarris01> awesome
[2009-08-22 13:03:31] <afarris01> i nominate pingswept as our resident SVN expert :)
[2009-08-22 13:03:41] <StevLam> +1 lol
[2009-08-22 13:04:31] <pingswept> Er, note that most of my expertise is in how to fix things after you have screwed them up royally. I don't think that's a good sign:)
[2009-08-22 13:04:32] <afarris01> brb, all. 1 minute... 2 tops
[2009-08-22 13:04:34] <matthewmpp> Sorry, for the delay, I am catchup now.
[2009-08-22 13:04:43] <StevLam> ok so we install 2.5 now or thats for later
[2009-08-22 13:04:44] <afarris01> no problem :)
[2009-08-22 13:04:53] <afarris01> we're going to install 2.5 i believe
[2009-08-22 13:05:15] <afarris01> I'm just checking first that installing 2.5 with checkinstall wont bork any existing install
[2009-08-22 13:05:19] <StevLam> ok ill check if i got all necessary packages then
[2009-08-22 13:05:34] <pingswept> I think that perhaps we need to choose an SVN revision to standardize on. I see if I can figure out which revision corresponds to the canonical 2.5 release.
[2009-08-22 13:05:44] <matthewmpp> I think this is going well. Let's build the 2.5 version so we can play with it and discuss features.
[2009-08-22 13:06:29] <pingswept> StevLam: I think there is a command like "sudo apt-get install build-essential" that will get you most of what you need
[2009-08-22 13:07:15] <StevLam> pingswept: nice thanks
[2009-08-22 13:07:36] <pingswept> Hmm. For the Scons build, I think you need an assembler.
[2009-08-22 13:07:44] <pingswept> I'll see if I can dig up the details.
[2009-08-22 13:08:06] <uBaLd> I've stard=ted to read INSTALL
[2009-08-22 13:08:24] <uBaLd> dose anny know wath "you have the libs dir (SVNROOT/lib/ or bf-blender/lib/ ) checkout as well" mean !!!!
[2009-08-22 13:09:03] <pingswept> Negative.
[2009-08-22 13:09:23] <pingswept> But I don't think I have those directories.
[2009-08-22 13:09:43] <matthewmpp> uBaLd: wath = what :-)
[2009-08-22 13:09:50] <uBaLd> it is in INSTALL lig:66
[2009-08-22 13:10:12] <uBaLd> oh !thanks
[2009-08-22 13:10:36] <uBaLd> I think I'll leanr english as well !!! :)
[2009-08-22 13:10:46] <matthewmpp> np
[2009-08-22 13:11:36] <afarris01> uBaLd: what is your native tongue, sir?
[2009-08-22 13:11:59] <matthewmpp> I think it is spanish
[2009-08-22 13:12:12] <matthewmpp> I think it is french
[2009-08-22 13:12:14] <StevLam> french from quebec, right?
[2009-08-22 13:12:25] <uBaLd> so is it only yes
[2009-08-22 13:13:04] <afarris01> lol, Matthew...
[2009-08-22 13:13:20] <uBaLd> but I'm bad in righting in anny language I'm bether in math and science !!!
[2009-08-22 13:14:01] <afarris01> uBaLd:Â if you're having trouble following any of this in english, you can always run it thriugh a translator to help...id personally recommend translate.google.com
[2009-08-22 13:14:25] <StevLam> or ask me and i translate quickly
[2009-08-22 13:14:41] <afarris01> pingswept: what is Scons?
[2009-08-22 13:14:47] <StevLam> im losing my french being in UK too long but i can manage :)
[2009-08-22 13:15:02] <uBaLd> no I can falow it is aysier to read then right !!! He yep !
[2009-08-22 13:15:34] <pingswept> afarris01: I don't *really* know. It's one of the three ways of building Blender. It seems to be a python script that calls other build tools.
[2009-08-22 13:15:49] <uBaLd> StevLam: merci !
[2009-08-22 13:15:53] <afarris01> uBaLd:Â lol. alrighty then. but, if you DO have issues, you can always use "translate.google.com", or now "translate.StevLam" :)
[2009-08-22 13:16:33] <uBaLd> so did somone starter to build ?
[2009-08-22 13:16:45] <afarris01> pingswept: ooh, i see it now
[2009-08-22 13:16:45] <StevLam> will see if im as reliable ;)
[2009-08-22 13:16:50] <pingswept> I am trying to build, but I'm missing some dependencies.
[2009-08-22 13:17:01] <afarris01> i havent tried yet
[2009-08-22 13:17:40] <uBaLd> mi next question is how do we share change in the code with svn ?
[2009-08-22 13:17:58] <afarris01> in trying to figure out the SConstruct python script...but I think im just going to use make
[2009-08-22 13:18:06] <pingswept> uBaLd: without access to the Blender repository, we can't.
[2009-08-22 13:18:22] <pingswept> But if we fork the code, we can.
[2009-08-22 13:18:32] <afarris01> uBaLd:Â at the moment, we're just setting this up for learning purposes...we dont actually have a populated SVN yet
[2009-08-22 13:18:50] <afarris01> pingswept: we have a sourceforge project, so we can fork the code any time now
[2009-08-22 13:19:11] <pingswept> I think we probably want to wait as long as practical to fork the code.
[2009-08-22 13:19:16] <afarris01> pingswept: but, matthewmpp is building a server where we can host the website/code...at that point the code will be in bazaar
[2009-08-22 13:19:43] <pingswept> What I mean is, the Blender folks are eternally making things better, and we're not really ready to add new stuff yet.
[2009-08-22 13:19:47] <uBaLd> ok As long as we know how to do !
[2009-08-22 13:19:49] <afarris01> pingswept: agreed. I kind of thign we should wait to actually /fork/ the code until the official 2.5 release
[2009-08-22 13:20:01] <pingswept> Ah, has that not happened yet?
[2009-08-22 13:20:12] <afarris01> nope...
[2009-08-22 13:20:17] <afarris01> its still a dev thing
[2009-08-22 13:20:23] <afarris01> i dont even know if its in beta
[2009-08-22 13:20:43] <pingswept> We could do a test fork, of whatever the best recent build is, with the expectation that we would refork once 2.5 was released.
[2009-08-22 13:21:32] <afarris01> seems like a good idea
[2009-08-22 13:21:42] <matthewmpp> pingswept: that sounds good to me
[2009-08-22 13:22:15] <pingswept> I wonder whether it might be a better plan to start with a collection of patches that we maintain to the Blender source. Then, once the differences get big, we fork and maintain the rest of it.
[2009-08-22 13:22:53] <pingswept> I just think that we're like 6 people, and Blender has bajillion developers, so I'd rather be able to piggyback off of them.
[2009-08-22 13:23:02] <uBaLd> dont get the fork thing but its ok i
[2009-08-22 13:23:24] <pingswept> But also, my understanding is that they're not generally trying to make a CAD program, while we are.
[2009-08-22 13:23:40] <matthewmpp> pingswept: you have the right idea.
[2009-08-22 13:24:03] <pingswept> Cool. I'll see if I can figure out which version of Blender would be best for a test fork now.
[2009-08-22 13:24:22] <pingswept> And then we can maybe ask the Blender folks when the next big release is coming.
[2009-08-22 13:24:29] <pingswept> And maybe they can pretend to know!
[2009-08-22 13:24:39] <StevLam> i think its in the autumn
[2009-08-22 13:24:50] <afarris01> pingswept:Â lol. IÂ think the release for 2.5 is in a month or 2
[2009-08-22 13:25:10] -->| amrphoto1_ (n=chatzill@cpe-76-90-29-36.socal.res.rr.com) has joined #cad
[2009-08-22 13:25:17] <matthewmpp> Question: can we build what we just downloaded?
[2009-08-22 13:25:24] <amrphoto1_> Hey guys, I'm back
[2009-08-22 13:25:30] <matthewmpp> hi amrphoto1
[2009-08-22 13:25:34] <pingswept> In theory: yes. In reality: not yet.
[2009-08-22 13:25:38] <afarris01> pingswept: also...if we were going to go with the patch/fork idea...we should probably go with 2.49 then
[2009-08-22 13:25:48] <afarris01> amrphoto1_: heya
[2009-08-22 13:25:51] <amrphoto1_> hey
[2009-08-22 13:26:09] <afarris01> amrphoto1_: i got logs for you if you want to review whats been going on
[2009-08-22 13:26:21] <pingswept> afarris01: makes sense, I think. Do you know where the SVN logs are?
[2009-08-22 13:26:25] <amrphoto1_> afarris01: cool
[2009-08-22 13:26:28] <afarris01> amrphoto1_: basically all we've done so far is downlaod the blender 2.5 source
[2009-08-22 13:26:53] <amrphoto1_> afarris01: ok..i've done that and built it here locally
[2009-08-22 13:27:14] <pingswept> amrphoto1_: how did you build? Make?
[2009-08-22 13:27:29] <amrphoto1_> pingswept: no scons
[2009-08-22 13:27:47] <pingswept> Ah, that's what I was trying.
[2009-08-22 13:27:47] <afarris01> son of a...
[2009-08-22 13:27:51] <amrphoto1_> pingswept: 'python scons/scons.py" in the blender root
[2009-08-22 13:28:15] <matthewmpp> amrphoto1 svn checkout https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/ /home/matthewmpp/Susquanna/development/blender
[2009-08-22 13:28:52] <pingswept> amrphoto1_: Yeah, I tried that. I got an error about SDL that I haven't figured out. I thought it was due to a missing dependency.
[2009-08-22 13:29:03] <pingswept> Do you have a list of dependencies?
[2009-08-22 13:29:09] <pingswept> (for Ubuntu)
[2009-08-22 13:29:34] <amrphoto1_> pingswept: oh..right..make sure to check the appropriate libs from the trunk
[2009-08-22 13:29:49] <afarris01> i'm tryign the make/checkinstall route
[2009-08-22 13:29:57] <afarris01> whoops
[2009-08-22 13:30:20] <amrphoto1_> add the libs to a folder alongside the /blender dir
[2009-08-22 13:30:32] <amrphoto1_> so for me it looks like this
[2009-08-22 13:30:41] <pingswept> Ah, that's totally what I'm missing.
[2009-08-22 13:31:02] <pingswept> Did you have Python 3.1 installed?
[2009-08-22 13:31:04] <amrphoto1_> home/aaron/blender2.5
[2009-08-22 13:31:11] <amrphoto1_> and for the libs
[2009-08-22 13:31:28] <amrphoto1_> home/aaron/blender2.5/libs
[2009-08-22 13:31:47] <pingswept> SVN URL for libs?
[2009-08-22 13:31:51] <matthewmpp> amrphoto1 but what was the command for downloading the libs?
[2009-08-22 13:32:23] <amrphoto1_> matthewmpp; i'm on a borrowed laptop right now, so let me check.
[2009-08-22 13:32:28] <afarris01> its another svn checkout i believe
[2009-08-22 13:32:38] <amrphoto1_> svn co is the command
[2009-08-22 13:32:41] <matthewmpp> do we create the libs dir before the command or does it create the dir for us?
[2009-08-22 13:32:48] <uBaLd> wen I do "python scons/scons.py" it telse me I ave no assembler but its not true ! I ave "as"
[2009-08-22 13:33:05] <pingswept> uBaLd: install yasm
[2009-08-22 13:33:21] <afarris01> matthewmpp:Â it doesnt create for us...its a seperate checout
[2009-08-22 13:33:46] <pingswept> Interesting: building with make and scons both give me errors related to SDL. Seems like I'll have to crack that one.
[2009-08-22 13:34:03] <amrphoto1_> afarris01: right separate check out and you have to create the dir /libs
[2009-08-22 13:34:52] <afarris01> ooh, libs, or lib
[2009-08-22 13:35:03] <amrphoto1_> oops.../lib
[2009-08-22 13:35:18] <pingswept> Is this the right source URL?
[2009-08-22 13:35:18] <afarris01> no prob...im dumping them all into lib right now
[2009-08-22 13:35:19] <pingswept> https://svn.blender.org/svnroot/bf-blender/trunk/lib/
[2009-08-22 13:35:24] <afarris01> yes
[2009-08-22 13:35:29] <afarris01> thats where i'm gettign them
[2009-08-22 13:35:42] <pingswept> OK, cool. I think I'm on track.
[2009-08-22 13:35:52] <afarris01> pingswept:Â what exactly is the SDL error?
[2009-08-22 13:35:58] <amrphoto1_> here's the URL for the trunk; https://svn.blender.org/svnroot/bf-blender/trunk/
[2009-08-22 13:36:18] <pingswept> amrphoto1_: are you building trunk or 2.5?
[2009-08-22 13:36:53] <amrphoto1_> pingswept: 2.5 but the libs are the same for both.
[2009-08-22 13:37:09] <pingswept> afarris01: Two different errors, but both are missing header files in the SDL.
[2009-08-22 13:37:20] <pingswept> I think it's because I'm missing the lib directory.
[2009-08-22 13:37:46] <pingswept> amrphoto1_: got it. I'll give it a try like that.
[2009-08-22 13:37:48] <afarris01> pingswept:Â ah... i doubt it's related to the 'libs' but you never know, i guess
[2009-08-22 13:38:44] <amrphoto1_> lib folder goes alongside /blender inside the /blender2.5 folder that is created during the checkout
[2009-08-22 13:38:54] <matthewmpp> so is this command correct: svn import /home/matthewmpp/Susquanna/development/blender/lib/ https://svn.blender.org/svnroot/bf-blender/trunk/lib/
[2009-08-22 13:39:04] <amrphoto1_> Yep!
[2009-08-22 13:39:11] <amrphoto1_> or svn co
[2009-08-22 13:39:17] <amrphoto1_> checkout
[2009-08-22 13:39:41] <amrphoto1_> I've never used import..is that an alternate command?
[2009-08-22 13:40:24] <afarris01> actually, import is for something completely different
[2009-08-22 13:40:57] <uBaLd> are we supose to have lib in the blendercad repository we got from svn ??
[2009-08-22 13:41:02] <afarris01> i believe it should acutally be svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/ /home/matthewmpp/Susquanna/development/blender/lib/
[2009-08-22 13:41:22] <afarris01> uBaLd:Â no...for some reason the 'libs' are seperate
[2009-08-22 13:42:00] <afarris01> uBaLd:Â you have to download them with a seperate checkout from https://svn.blender.org/svnroot/bf-blender/trunk/lib/...just put them in your ~/blendercad/lib directory
[2009-08-22 13:42:19] <uBaLd> wher is it supose to be ?
[2009-08-22 13:42:29] <matthewmpp> afarris01: perfect. it works.
[2009-08-22 13:42:30] <uBaLd> afarris01: thanls
[2009-08-22 13:42:33] <uBaLd> afarris01: thanks
[2009-08-22 13:42:42] <afarris01> uBaLd:Â np
[2009-08-22 13:42:48] <amrphoto1_> matthewmpp: cool!
[2009-08-22 13:43:04] <amrphoto1_> afarris01: cool!!
[2009-08-22 13:43:23] <afarris01> i'm still getting the libs... lol
[2009-08-22 13:43:25] <uBaLd> do we importe or checkout ?
[2009-08-22 13:43:32] <afarris01> uBaLd: checkout
[2009-08-22 13:43:33] <amrphoto1_> checkout
[2009-08-22 13:43:51] <afarris01> uBaLd:Â import would be for creating a new svn repository
[2009-08-22 13:44:59] <amrphoto1_> the guys over in #blendercoders are really helpful and knowledgeable for build errors...
[2009-08-22 13:45:24] <amrphoto1_> i had to disable FFMPEG support in order to get correct linking
[2009-08-22 13:45:24] <afarris01> amrphoto1_: thanks for that... i'm sure it will be helpful!
[2009-08-22 13:45:38] <uBaLd> it sais that lib is loked !!
[2009-08-22 13:46:10] <afarris01> uBaLd:Â what command did you use to download the 'lib' checkout?
[2009-08-22 13:46:25] <uBaLd> svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/ lib/
[2009-08-22 13:46:50] <pingswept> ~/lib
[2009-08-22 13:46:58] <afarris01> uBaLd:Â aah, you need to use this: svn checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/ ~/lib/
[2009-08-22 13:46:58] <uBaLd> i wasw in my blenderCAD repo
[2009-08-22 13:47:05] <afarris01> thanks pingswept
[2009-08-22 13:47:13] <pingswept> Ah, that would be ./lib
[2009-08-22 13:47:23] <uBaLd> why in ~/lib that will put it in my home !
[2009-08-22 13:47:45] <afarris01> well, it should ACTUALLY be ~/blendercad/lib if you followed along from before
[2009-08-22 13:47:51] <pingswept> Yes.
[2009-08-22 13:48:19] <uBaLd> that is where it is !
[2009-08-22 13:48:25] <amrphoto1_> uBald: you can always move it to the right location after download.
[2009-08-22 13:49:03] <afarris01> matthewmpp:Â should we go ahead and cover the other stuff for the meeting while all this stuff builds? I had some ideas, and IÂ believe you had some stuff to discuss?
[2009-08-22 13:49:17] <pingswept> afarris01: good idea.
[2009-08-22 13:49:35] <uBaLd> it tels me to use cleanup to unlok the thing !! Shoud I !
[2009-08-22 13:50:06] <afarris01> uBaLd:Â can you paste the exact error?
[2009-08-22 13:50:12] <uBaLd> afarris01: I agree !
[2009-08-22 13:50:21] <uBaLd> svn: La copie de travail 'lib' est verrouillée
[2009-08-22 13:50:21] <uBaLd> svn : lancer 'svn cleanup' pour enlever les verrous (cf 'svn help cleanup')
[2009-08-22 13:50:28] <uBaLd> french !! sory !
[2009-08-22 13:50:33] <afarris01> its ok
[2009-08-22 13:50:41] <amrphoto1_> :)
[2009-08-22 13:51:29] <uBaLd> it say that te working copy is loked
[2009-08-22 13:51:30] <afarris01> no idea... pingswept, you know what thats alla bout?
[2009-08-22 13:52:02] <pingswept> afarris01: No, not really.
[2009-08-22 13:52:04] <uBaLd> it say use 'svn cleanup' to unloked !
[2009-08-22 13:52:18] <pingswept> I think that running svn cleanup is not bad.
[2009-08-22 13:52:30] <amrphoto1_> second that
[2009-08-22 13:52:38] <pingswept> But I don't know what the problem is, really.
[2009-08-22 13:52:51] <amrphoto1_> me neither ;)
[2009-08-22 13:53:47] <amrphoto1_> When you go to use svn checkout, do you get a message that asks if you want to authorize download from an unsecure site?
[2009-08-22 13:54:07] <matthewmpp> well, i don't have a lot to report on my project yet. I am working on building the computer that will act as the web server. I have the hardware finished, and have installed ubuntu server on it. It is behind an IPcop router. I just got the static ip numbers from cox for the web server. I will try to finish configuring IPcop and ubntu server tomorrow. If that works I should be able to create...
[2009-08-22 13:54:07] <matthewmpp> ...some openssh logins for us to use.
[2009-08-22 13:54:42] <uBaLd> used 'svn cleanup lib/' Think it work !
[2009-08-22 13:54:43] <pingswept> No, but I get that warning if I browse to the URL in Firefox. I think it's because the Blender cert is self-signed, or something like that.
[2009-08-22 13:54:46] <amrphoto1_> That sounds cool...our own server
[2009-08-22 13:55:01] <matthewmpp> At that point I will start working on the software issues of building the website.
[2009-08-22 13:55:17] <amrphoto1_> mattewmpp: sounds like your the home base...awesome!
[2009-08-22 13:55:34] <afarris01> uBaLd: i just discovered that the 'locked' thing normally happens if the client crashes... svn cleanup is how you fix it...fyi
[2009-08-22 13:55:54] <afarris01> matthewmpp: cool
[2009-08-22 13:56:04] <amrphoto1_> afarris01: thanks :0
[2009-08-22 13:56:35] <afarris01> amrphoto1_: np
[2009-08-22 13:57:06] <afarris01> so... IÂ had this crazy idea the other night about a way for us to start our work
[2009-08-22 13:57:21] <amrphoto1_> afarris01: What's that?
[2009-08-22 13:57:57] <afarris01> What IÂ wanted to do was to take only the blender kernel, rip it from the source code, and start trying to build around that
[2009-08-22 13:58:44] <afarris01> IÂ dont know if this is practical...but i started getting wrapped up in this idea of building our own interface around the blender kernel
[2009-08-22 13:58:45] <amrphoto1_> afarris01: wow..that's big! huge even...no mesh tools/
[2009-08-22 13:58:55] <amrphoto1_> ?
[2009-08-22 13:58:59] <afarris01> we could still keep/re-add the ttols
[2009-08-22 13:59:07] <afarris01> tools*
[2009-08-22 13:59:15] <afarris01> since a lot of the tools are python-based
[2009-08-22 13:59:27] <afarris01> and i believe the kernel has the python interface in it
[2009-08-22 13:59:31] <amrphoto1_> most of the mesh tools and functions are C
[2009-08-22 13:59:39] <afarris01> really?
[2009-08-22 13:59:57] <amrphoto1_> Yeah...blender in general is C based...with a little C++
[2009-08-22 14:00:02] <afarris01> hmm..makes sense, i guess, since they do a lot, and compiled code is faster...
[2009-08-22 14:00:16] <amrphoto1_> and then Python for User customization
[2009-08-22 14:00:22] <afarris01> but my idea was actualyl inspired by BRL-CAD
[2009-08-22 14:00:36] <matthewmpp> There is a new team member that is not here today. I need to get him to join the mailing list. He mentioned that he is good with blender and I asked him to work on a logo for us. I sent him a copy of andrew's logo as a starting point. The new guy's logo is not as good as andrew's but it is interesting. I will post it to the mailing list after the meeting. His name is filippo florian.
[2009-08-22 14:03:03] <afarris01> florian.... where have i heard that name before
[2009-08-22 14:03:03] <afarris01> is he from the ubuntu-users mailing list?
[2009-08-22 14:03:03] <uBaLd> I thought ove building a CAD-TREE and a CAD-buton window somwath like solidworks
[2009-08-22 14:03:03] <uBaLd> and then modify the 3d interface to add the scetch utility !
[2009-08-22 14:03:03] <afarris01> well, anyway... BRL-CAD is not 1 program... its a package of several hundred programs, where each program does a specific thing
[2009-08-22 14:03:03] <amrphoto1_> uBald: Interesting---the Tree structure user interface is implemented in Blender2.5...geared toward animation though
[2009-08-22 14:03:10] <afarris01> amrphoto1_: thats still useful to us though
[2009-08-22 14:03:22] <uBaLd> and a lot ove fonction we want to
[2009-08-22 14:03:29] <amrphoto1_> afarris01: right..definitely
[2009-08-22 14:03:40] <afarris01> amrphoto1_:Â for instance... one day, when this is a little more mature, we could possibly think about mechanical simulations
[2009-08-22 14:03:55] <amrphoto1_> Exactly!
[2009-08-22 14:04:28] <afarris01> very useful feature of Pro/Engineer...
[2009-08-22 14:04:37] <uBaLd> the are just not in the way we want it ant ther is no scetch utility !
[2009-08-22 14:04:37] <StevLam> have you guys heard of CAELinux?
[2009-08-22 14:04:37] <afarris01> nope...whatsit?
[2009-08-22 14:04:37] <amrphoto1_> No
[2009-08-22 14:04:39] <StevLam> on mailing list someone mentioned openfoam which is part of it
[2009-08-22 14:05:17] <StevLam> its bunch of tools to do CAE, CFD, FEA
[2009-08-22 14:05:17] <amrphoto1_> Nicolas is into openFOAM
[2009-08-22 14:05:17] <StevLam> already opensource
[2009-08-22 14:05:17] <amrphoto1_> uBald
[2009-08-22 14:05:24] <uBaLd> yer a other huge linux cad ! for wath I tried I dont like it
[2009-08-22 14:05:24] <StevLam> only missing thing is a CAD program
[2009-08-22 14:05:49] <StevLam> that u can export models into the diff programs of CAELinux to do the meshing... or whatever you want
[2009-08-22 14:05:57] <afarris01> hmm...perhaps they'd be willing to give some dev time?
[2009-08-22 14:06:34] <amrphoto1_> StevLam: integrating openFOAM is an interesting idea....for fluid sim.
[2009-08-22 14:06:45] <StevLam> its not 1 group, more a collection of others tools, all independent, Salome, OpenFoam....
[2009-08-22 14:06:49] <afarris01> i know blender natively supports dxf format, but what other formats can CAELinux support?
[2009-08-22 14:07:18] <afarris01> amrphoto1_: seconded. I could actually use that with my current research project...
[2009-08-22 14:07:27] <StevLam> for 3d, most common file is STEP or IGES
[2009-08-22 14:07:52] <afarris01> hmm
[2009-08-22 14:08:06] <uBaLd> yes but blender is almost one !
[2009-08-22 14:08:13] <amrphoto1_> The thing with Blender is that it is sooo close...it needs some simple tools and a makeover IMHO
[2009-08-22 14:08:23] <afarris01> +1 to that
[2009-08-22 14:08:40] <afarris01> thats why i was wanting to redo the interface...
[2009-08-22 14:08:52] <pingswept> +1 to that as well.
[2009-08-22 14:09:09] <afarris01> as much as I like blender's tool setup... and the whole 'mode based eding' thing..it just doesnt work for me
[2009-08-22 14:09:13] <StevLam> Ill say complement it
[2009-08-22 14:09:14] <amrphoto1_> afarris01: And it needs some simple mesh tools that it doesn't have now
[2009-08-22 14:09:20] <pingswept> Blender is really close to what I need, but with just a little redirection needed.
[2009-08-22 14:09:40] <afarris01> amrphoto1_: true, but doesnt PROCAD aim to add that?
[2009-08-22 14:10:21] <StevLam> agree with afarris01
[2009-08-22 14:10:22] <amrphoto1_> yes....but from the python angle and it's not very sophisticated from what i can tell so far
[2009-08-22 14:10:51] <amrphoto1_> wouldn't it be lovely to be able to measure in discrete units/
[2009-08-22 14:10:54] <afarris01> and IÂ want to build Blender 2.5 before IÂ make any further judgements... i want to see what theyre doing with the interface first
[2009-08-22 14:10:59] <afarris01> lol, yes
[2009-08-22 14:11:08] <afarris01> thats one of the biggest things
[2009-08-22 14:11:21] <amrphoto1_> wouldn't a thickness tool be awesome1
[2009-08-22 14:11:24] <amrphoto1_> 1
[2009-08-22 14:11:31] <amrphoto1_> !
[2009-08-22 14:11:32] <afarris01> thats why i was wanting to look into pythonCAD
[2009-08-22 14:11:51] <afarris01> ahh, but amrphoto1_, there's a thikness tool in PROCAD :)
[2009-08-22 14:12:25] <amrphoto1_> yes, but not a very sophisticated one that can extrude along vector normals
[2009-08-22 14:12:35] <amrphoto1_> all at once
[2009-08-22 14:12:55] <afarris01> i think procad has a lot of the functionality that blender lacks as a CAD program...the main thing it STILLÂ needs though, is a distinct way to keep track of units
[2009-08-22 14:12:58] <uBaLd> foe discret unit mesurment we have "n" shortcut
[2009-08-22 14:13:04] <uBaLd> in blender
[2009-08-22 14:13:11] <matthewmpp> I want a command line.
[2009-08-22 14:13:12] <uBaLd> we coud use it !
[2009-08-22 14:13:20] <uBaLd> me to !
[2009-08-22 14:13:23] <afarris01> amrphoto1_:Â i'll have to take your word for it... I havent used it enough
[2009-08-22 14:13:28] <amrphoto1_> uBald; absolutely
[2009-08-22 14:13:40] <afarris01> seconded, matthewmpp
[2009-08-22 14:13:53] <afarris01> anybody else have any BRL-CAD Experience?
[2009-08-22 14:14:09] <StevLam> Myself, im not so much of a programmer, neither got much time unfortunately at the moment, I want to do like on Inkscape website, a review of other well known cad softwares with screenshots so we can decide after what is better and so on....
[2009-08-22 14:14:38] <StevLam> so far in my list, theres solidworks, catia, pro-e, autocad
[2009-08-22 14:14:41] <afarris01> StevLam:Â sounds good. not all of us are programmers either
[2009-08-22 14:14:41] <amrphoto1_> afarris01: i just downloaded BRL-CAD haven't used it yet...
[2009-08-22 14:14:59] <afarris01> StevLam: add BRL-CAD and pythonCAD as well
[2009-08-22 14:15:12] <StevLam> other free ones being developped opensource are nanocad, freecad, heekscad
[2009-08-22 14:15:24] * matthewmpp has used autocad and microstation
[2009-08-22 14:15:32] <StevLam> brl-cad theres no GUI so not sure if plausible, what do you think
[2009-08-22 14:15:41] <afarris01> BRL-CAD does have a GUI
[2009-08-22 14:15:45] <afarris01> it actually had 2
[2009-08-22 14:15:49] <afarris01> has*
[2009-08-22 14:15:57] <afarris01> MGED and ...1 sec
[2009-08-22 14:16:06] <StevLam> oh maybe didnt compiled it properly then..lol
[2009-08-22 14:16:30] <amrphoto1_> StevLam: you can do research...that's awesome. find the programs that you like and report your findings via website and or developer list..that way we can look at those programs and find out how they implement their ideas...then modify for blender
[2009-08-22 14:16:37] <afarris01> nah, you probably did
[2009-08-22 14:16:50] <afarris01> just once you open the BRL-CAD terminal, you have to type 'mged'
[2009-08-22 14:16:58] <pingswept> On an unrelated note, if we want to choose an SVN revision to use as the basis for a test fork of Blender, the Blender 2.49 release == SVN rev 20506
[2009-08-22 14:17:08] <StevLam> all opensource ones are based on the library OpenCascade
[2009-08-22 14:17:24] <StevLam> afarris01 cheers ill try that
[2009-08-22 14:17:32] <amrphoto1_> ok guys gotta run again...play with PRoCAD and see if there is anything in it that might be useful.
[2009-08-22 14:17:43] <afarris01> ah, Archer!
[2009-08-22 14:17:56] <afarris01> k, cya
[2009-08-22 14:18:07] <pingswept> Later
[2009-08-22 14:18:12] <afarris01> mged is really primitive, archer is a little better
[2009-08-22 14:18:12] <StevLam> c ya
[2009-08-22 14:18:24] |<-- amrphoto1_ has left irc.freenode.net ("ChatZilla 0.9.85 [Firefox 3.5.2/20090729225027]")
[2009-08-22 14:18:26] <afarris01> but archer doesnt work for me...i didnt compile correctly
[2009-08-22 14:18:58] <afarris01> pingswept: cool. thanks for the svn thing
[2009-08-22 14:19:34] <matthewmpp> brb
[2009-08-22 14:19:46] <StevLam> ok ill do 2 parts then, well known ones used in industry (Catia, Solidworks, Autocad, Studiotools, pro-e)
[2009-08-22 14:19:50] <afarris01> I still think BRL-CADÂ has a lot of potntial because of it's modularity
[2009-08-22 14:20:11] <afarris01> it's made up of ~500 seperate tools that do drawing calculations
[2009-08-22 14:20:11] <StevLam> other of tools we can mayb scrap and re-use, BRL-cad, opencascade, pythoncad....
[2009-08-22 14:20:14] <uBaLd> wath do you think ove starting with building a window in blender to call CAD fonction ?
[2009-08-22 14:20:30] <afarris01> yes
[2009-08-22 14:20:39] <StevLam> i lik that idea
[2009-08-22 14:20:42] <afarris01> uBaLd: thats actually similar to my idea
[2009-08-22 14:21:23] <afarris01> If stripping out the kernel didnt work, i was thinking maybe it would be possible, for now, just to build a seperate program (in python?) that would basically just script blender
[2009-08-22 14:21:46] <afarris01> it might be a good way to test out ideas
[2009-08-22 14:22:09] <afarris01> just make a program that will call blender to do the actual work though it's script interface
[2009-08-22 14:22:21] <afarris01> its cmd-line scripting interface, that is
[2009-08-22 14:22:33] <afarris01> not actually having to open blender
[2009-08-22 14:22:42] <afarris01> or at least...blender's GUI
[2009-08-22 14:23:09] <afarris01> I wanted to toy around with it, but I havent had time yet
[2009-08-22 14:23:38] <afarris01> obviously, this would only be temporary, as it would probably be unbearably slow
[2009-08-22 14:24:04] <afarris01> and has anybody finished the /lib/ directory yet?
[2009-08-22 14:24:35] <StevLam> still downloading :(
[2009-08-22 14:24:48] <matthewmpp> StevLam: checkout this site while you are at it. http://blender-archi.tuxfamily.org/Features_requested_for_Architecture
[2009-08-22 14:25:01] <StevLam> ah damn, no more space left on my eee
[2009-08-22 14:25:09] <afarris01> lol
[2009-08-22 14:25:16] <afarris01> IÂ was just worrying about the same hting
[2009-08-22 14:25:32] <afarris01> wait...your blendering on an eeePC?
[2009-08-22 14:25:44] <uBaLd> For my part I woud not strip the kernel ! I'll just add
[2009-08-22 14:26:00] <afarris01> uBaLd:Â thats ok...it may have been a bad odea anyway
[2009-08-22 14:26:09] <afarris01> idea*
[2009-08-22 14:26:12] <StevLam> not all time, only when commuting
[2009-08-22 14:26:47] <StevLam> ill add to kernel too, so we dont break anything where we couldnt get support back from the blender guys
[2009-08-22 14:27:26] <uBaLd> I thouggt ove copying somme windows in blender to modify it to male the buton and an other to make the tree!!
[2009-08-22 14:27:45] <StevLam> matthewmpp: cheers for link, looks interesting, can do similar to start with
[2009-08-22 14:27:59] <afarris01> actually that may have been a misunderstanding... i wasn't saying strip the kernel itself of anything...just strip the kernel out of blender itself
[2009-08-22 14:29:39] <matthewmpp> Q: can blender open a dwg file?
[2009-08-22 14:29:51] <afarris01> A: yes
[2009-08-22 14:29:53] <uBaLd> afarris01: enderstoud it ! I rather copy and modify to use it !
[2009-08-22 14:29:53] <afarris01> i think
[2009-08-22 14:30:00] <StevLam> guys, is there a way to make a wiki on sourceforge or launchpad, so we put up lik ways of compiling code or start building on docs to help eachother out or even new guys looking at the project?
[2009-08-22 14:30:14] <matthewmpp> my checkout of lib just finished.
[2009-08-22 14:30:15] <afarris01> havent actually tried, but there's a thing in the menu for it
[2009-08-22 14:30:19] <afarris01> same
[2009-08-22 14:31:00] <uBaLd> afarris01: shur !
[2009-08-22 14:31:28] <uBaLd> for the dwg I not shur it can !!??
[2009-08-22 14:32:08] <pingswept> Useful compiling tips I gleaned from the folks in #blendercoders:
[2009-08-22 14:32:18] <uBaLd> StevLam: +1 that be great !
[2009-08-22 14:33:10] <matthewmpp> we were going to use sourceforge to keep track of features and the like for now, and use blender to keep track of the team members. So, if you have time this week please create a personal launchpad page and then join the BlenderCAD Development Team on Launchpad.
[2009-08-22 14:33:57] <matthewmpp> StevLam: what is your email address. I will forward you what I have on the requested features so far.
[2009-08-22 14:33:59] <StevLam> i have one and sourceforge account too, will send u details by mail and add myself to launchpad page
[2009-08-22 14:34:14] <pingswept> This command gets most (all?) of the dependencies you need to build Blender using Scons on Ubuntu:
[2009-08-22 14:34:14] <pingswept> sudo apt-get install subversion openexr libopenexr-dev build-essential libjpeg-dev \ libpng12-dev libopenal-dev libalut-dev libsdl-dev libfreetype6-dev libtiff4-dev python-dev \ gettext libxi-dev yasm libsamplerate0-dev
[2009-08-22 14:34:14] <StevLam> steven.lamoriniere@gmail.com
[2009-08-22 14:35:00] <afarris01> pingswept: do you know how to run the 'make' and remove ffmpeg support?
[2009-08-22 14:35:25] <pingswept> afarris01: no, but I have a feeling I may need to figure that out next.
[2009-08-22 14:36:11] <afarris01> pingswept:Â yeah... i can't compile with ffmpeg support...keeps coming back with errors
[2009-08-22 14:37:08] <afarris01> well everybody, i've actually gotta run, but I'm going to keep myself logged in so i can continue collecting a text log
[2009-08-22 14:37:26] <afarris01> matthewmpp: anything else you wanted me to cover?
[2009-08-22 14:38:22] <afarris01> I have a feeling i'm missing something, but i'll have to start taking notes when i'm thinking for next meetings
[2009-08-22 14:39:22] <uBaLd> Question ! Wath are the task ? Can we found in in the launchpad ?
[2009-08-22 14:40:03] <matthewmpp> no. but thanks. It been a great meeting.
[2009-08-22 14:40:07] <afarris01> uBaLd:Â We're still working those out
[2009-08-22 14:40:18] <afarris01> matthewmpp: no problem!
[2009-08-22 14:41:19] <uBaLd> wath about resume of the meeting on launchpad ! And idea ove planing !
[2009-08-22 14:41:21] <afarris01> it was great talking to everbody! I'll probably be hanging out on this channel at lot from now on...so if anybody wants to talk, just pop on by
[2009-08-22 14:41:24] <matthewmpp> Q: is meeting 1 a month good for everyone, or should we start meeting more often?
[2009-08-22 14:41:52] <afarris01> uBaLd:Â you guys can keep talking on here for tha
[2009-08-22 14:41:58] <afarris01> im just leaving
[2009-08-22 14:42:24] <afarris01> matthewmpp:Â i think 1 a month is ok, but me should probably meet sooner at some point
[2009-08-22 14:42:26] <uBaLd> +1 for the meeting 1 month !
[2009-08-22 14:42:35] <pingswept> Sounds good to me.
[2009-08-22 14:42:39] <StevLam> +1
[2009-08-22 14:42:57] <StevLam> 3rd saturday of the month, correct?
[2009-08-22 14:43:05] <afarris01> yes
[2009-08-22 14:43:12] <StevLam> so 19th sept
[2009-08-22 14:43:16] <matthewmpp> okay, then the next meeting will be the 3rd saturday of next month.
[2009-08-22 14:43:36] <afarris01> we should probably meet more than once tho soon, once we actually start work on coding and such, just to make sure everybody is on track
[2009-08-22 14:43:43] <afarris01> and to answer questions, etc...
[2009-08-22 14:43:57] <StevLam> agree
[2009-08-22 14:44:04] <afarris01> in between now and the next meeting, what should we be aiming to get done, do u think?
[2009-08-22 14:44:29] <afarris01> im thinking: bare minimun- get blender 2.5 compiled w/ procad working
[2009-08-22 14:45:36] <afarris01> personally, i'm going to work on figuring out blender's API, and possibly try my hand at a CLI script for inside Blender
[2009-08-22 14:45:56] <pingswept> Perhaps an ambitious version of that would be to publish a guide/blog post (do we have a blog?) that describes how to build Blender 2.5 and install ProCAD on vanilla Ubuntu?
[2009-08-22 14:46:12] <matthewmpp> I am going to continue my work on the web server.
[2009-08-22 14:46:14] <afarris01> pingswept: excellent idea
[2009-08-22 14:46:26] <StevLam> +1
[2009-08-22 14:46:31] <matthewmpp> we have a forum
[2009-08-22 14:46:34] <afarris01> theres a documentation part of the soruceforge site...
[2009-08-22 14:47:10] <afarris01> pingswept: if you want to work on that guide, send em an email w/ your sourceforge ID...i'll put you on documentation!
[2009-08-22 14:47:11] <matthewmpp> http://projects.blender.org/forum/forum.php?thread_id=199203&forum_id=174
[2009-08-22 14:47:19] <pingswept> If I can get Blender 2.5 to build, I'll write something up. (If I can't, I guess there's not much to write.)
[2009-08-22 14:47:28] <afarris01> lol, yeah
[2009-08-22 14:47:50] <StevLam> lol same for me
[2009-08-22 14:48:21] <pingswept> afarris01: sourceforge id is bstafford
[2009-08-22 14:49:10] <afarris01> alright then...ima add you real fast, then i have to head out
[2009-08-22 14:49:11] <StevLam> the project bender site you just gave matthew, is it permanent or shall we use the forum over at sourceforge so we dont hav work spread too much or having check since twice?
[2009-08-22 14:49:33] <StevLam> my sourceforge id is 'alyrian'
[2009-08-22 14:49:41] <matthewmpp> lets use sourceforge.
[2009-08-22 14:50:23] <afarris01> at least until matthew's server gets up, i think we're using sourceforge
[2009-08-22 14:51:00] <afarris01> StevLam, pingswept: both are added to sourceforge... pingswept, im making you a documentation guy
[2009-08-22 14:51:02] <StevLam> matthewmpp: you have access as a developper to that project blender site? if so, could you add some lines to redirect people to the both launchpad and sourceforge
[2009-08-22 14:51:25] <pingswept> afarris01: You're flyindragon1, yes?
[2009-08-22 14:51:37] <StevLam> afarri01, put myself as doc also, ill add the review there
[2009-08-22 14:51:50] <afarris01> yep
[2009-08-22 14:52:02] <afarris01> alright then, 1 sec
[2009-08-22 14:52:40] <matthewmpp> I can post to that forum, but I do not have any administration priv's. I would like some though if anybody knows who I should talk to about that.
[2009-08-22 14:52:48] <afarris01> i gave you both editor access to documentation and screenshots as well
[2009-08-22 14:53:03] <StevLam> cheers
[2009-08-22 14:53:28] <afarris01> guys, let me know if your permissions are funky by email, and i'll try and sort them out
[2009-08-22 14:53:58] <afarris01> matthewmpp: no idea, but when you get our server up and running, do you want forums on there? then you'd have access? :)
[2009-08-22 14:54:10] <uBaLd> wen I do 'python scons/scons.py
[2009-08-22 14:54:12] <afarris01> anyway, i gotta run...see you guys around!
[2009-08-22 14:54:13] <uBaLd> I get
[2009-08-22 14:54:14] <uBaLd> scons: warning: The env.Copy() method is deprecated; use the env.Clone() method instead.
[2009-08-22 14:54:17] <uBaLd> File "/home/Prog/blenderCAD/blendercad/extern/x264/SConscript", line 14, in <module>
[2009-08-22 14:54:20] <uBaLd> Configuring libx264...
[2009-08-22 14:54:23] <uBaLd> fatal: Not a git repository
[2009-08-22 14:54:32] <StevLam> matthewmpp: maybe we cna check with bender and takeover the site if no answer from the actual devs, there's something similar existing on sourceforge, they contact them, if no answer within 6 weeks then we can hav it
[2009-08-22 14:54:38] <matthewmpp> Yes. Eventually, we will have everything on our own website.
[2009-08-22 14:55:16] <uBaLd> matthewmpp: cheer on that !! that be good
[2009-08-22 14:55:43] <matthewmpp> send me the sourceforge link. is it a page other than ours?
[2009-08-22 14:56:22] <afarris01> https://sourceforge.net/projects/blendercad/?
[2009-08-22 14:56:34] <afarris01> well...im actually going now...ttyl!
[2009-08-22 14:56:45] <pingswept> Later dud.
[2009-08-22 14:56:45] <pingswept> Er, dude.
[2009-08-22 14:56:56] <pingswept> Ha.
[2009-08-22 14:56:58] <StevLam> i meant on sf, something exist to tak over projects if left, there must be something similar on project blender
[2009-08-22 14:57:24] <matthewmpp> I thought someone said that there was a sourceforge page other than our page about blendercad.
[2009-08-22 14:57:57] <StevLam> ah no sorry my mistake
[2009-08-22 14:58:34] <matthewmpp> okay. I will work on that this week, and see if I can get admin priv's for the original blendercad site.
[2009-08-22 14:59:05] <pingswept> See you guys later. Please send a message to the mailing list if you get Blender 2.5 to build successfully!
[2009-08-22 14:59:30] <matthewmpp> StevLam: I will send you the emails about the requested features in a few minutes.
[2009-08-22 15:00:00] <uBaLd> pingswept: shur ! :)
[2009-08-22 15:00:12] <StevLam> matthewmpp: thanks
[2009-08-22 15:00:36] <matthewmpp> I am signing off as well. Everyone, thanks for an awesome meeting!
[2009-08-22 15:00:50] [INFO] Disconnecting from IRC. Click close again to exit now.
[2009-08-22 15:00:50] [QUIT] Disconnected from irc://irc.freenode.net/ (irc://irc.freenode.net/). [[Reconnect][Reconnect to irc.freenode.net][reconnect]]
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