Qt is definately less painful than GTK. But it's also C++, if that makes
a difference to you or not, I do not know. I've used the QT libraries
quite a few times, and have found them to be quite accomidating, with
superb documentation.
On Mon, 2002-12-30 at 18:50, foodog wrote:
> Suppose there was a rusty C programmer (moi) who'd never created
> non-commandline apps. This same person inexplicably felt a need to
> write a graphics app that could be compared to a "checkers" game: lay
> out a grid of particular dimensions, put some tokens on it, move them
> around with a mouse (and some minor logic associated w/ those
> activities).
> It'd be nice to be able to use .jpg, .gif, .png etc. images to make it
> purty.
>
> Any suggestions on the least-painful graphics toolkit to look at? Qt,
> GTK, ...?
> I started looking at Pygame (for Python) and quickly realized that I
> don't really want to go to the trouble of learning a new language; I
> think in C.
>
> Thanks much,
> Steve
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--
--Eric Andresen
ndiin@asu.edu