Robot Wars was antagonistic behavior

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Author: Trent Shipley
Date:  
Subject: Robot Wars was antagonistic behavior
> > I personally would like to see a gladiator-like fight to the death with
> > short swords. Winner gets a copy of RedHat 5.2 on CD. Perhaps it could be
> > a fundraiser?
> >
> > That does it. PLUG needs to fire up some Robot Wars-like games. "MY
> > distribution can beat YOUR distribution!"
>
> oh mann... now that is an idea...
>
> I'll take it bit by byte


Since we do software (Virtual Robot) Wars?

Or better, none of this wimpy ROV stuff. Lets have *real* robot wars.

My AI running on the OS and hardware of my choice can beat your AI.


-- Classes are by $ spent. (Eg. [$0-500], ($500-1500], etc.)

-- All participating robots must run on their own intelligence and on their
own or wireless energy. For tournement purposes the energy supply is
considered part of the robot whether internal or wireless.

-- Human or animal riders are *not* allowed. The robot must rely on
artificial intelligence.


[ [
*OBVIOUSLY* the lower weight classes will be dominated by the free OSes
running on obsolete hardware. (Intel 80286 running FreeDOS. It can go
forward and backup in a circle. It weighs 1000 lbs and accelerates rapidly
since almost all the mass is the old Datsun engine.
Our game strategy is to literally *crush* the competition.
] ]

-- Maiming attendants, participants, or judges costs an offending robot one
level in ranking for the event.

-- Maiming spectators or killing attendandants, participants, or judges
disqualifies an offending robot from the match.

-- Killing spectators disqualifies an offending robot for the season.

-- Running out of bounds costs a rank.

-- Running out of bounds and out of control costs a match.

-- Running out of bounds and into any native foliage or wildlife costs two
matches.



Plus who needs those _wussy_ indoor arenas. Let's run our stuff in a
demolition derby ring laid out in the desert.