Fwd: Newsletter #8 from O'Reilly UG Program

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Author: Lucas Vogel
Date:  
Subject: Fwd: Newsletter #8 from O'Reilly UG Program
<toot>
Not to toot my own horn (or my company's) too much, but my company is
involved with a simulation project involving the LandWarrior contract we
recently did with the US Army(and possibly one coming up with Australia),
integrating our software with Novalogic's Delta Force game and having it pump
information into their simulator. It's all pretty neat, though I know next to
nothing about the simulator portion of it.
</toot>

Lucas

On Thursday 30 August 2001 04:14 pm, you wrote:
> ---------- Forwarded Message ----------
> Subject: Newsletter #8 from O'Reilly UG Program
> Date: Thu, 30 Aug 2001 14:10:20 -0700 (PDT)
> From: Denise Olliffe <>
> To:
> P2P:
> ---------------
> For several decades, the military has been using large-scale
> client-server systems to build networked environments where soldiers
> can train in simulated battle conditions. Now the military is looking
> at peer-to-peer technology as a way to build these simulations without
> a vulnerable central server. Michael Macedonia, the Chief Scientist and
> Technical Director for the U.S. Army Simulation, Training, and
> Instrumentation Command (STRICOM), talks with O'Reilly editor Richard
> Koman about how the military simulates battle, how peer-to-peer
> technology could change that, and the advances that have made a $69
> flight simulator program as valuable as the multimillion dollar systems
> of a few years ago:
> P2P Goes to War
> http://www.openp2p.com/pub/a/p2p/2001/08/28/p2pwar.html
>