Robot Wars was antagonistic behavior

Trent Shipley plug-discuss@lists.plug.phoenix.az.us
Mon, 4 Feb 2002 23:09:30 -0700


> > I personally would like to see a gladiator-like fight to the death with
> > short swords. Winner gets a copy of RedHat 5.2 on CD. Perhaps it could be
> > a fundraiser?
> >
> > That does it. PLUG needs to fire up some Robot Wars-like games. "MY
> > distribution can beat YOUR distribution!"
>
> oh mann... now that is an idea...
>
> I'll take it bit by byte

Since we do software (Virtual Robot) Wars?

Or better, none of this wimpy ROV stuff.  Lets have *real* robot wars.

My AI running on the OS and hardware of my choice can beat your AI.


-- Classes are by $ spent.   (Eg. [$0-500], ($500-1500], etc.)  

-- All participating robots must run on their own intelligence and on their 
own or wireless energy.  For tournement purposes the energy supply is 
considered part of the robot whether internal or wireless.

-- Human or animal riders are *not* allowed.  The robot must rely on 
artificial intelligence.
 

[ [
*OBVIOUSLY* the lower weight classes will be dominated by the free OSes 
running on obsolete hardware.  (Intel 80286 running FreeDOS. It can go 
forward and backup in a circle. It weighs 1000 lbs and accelerates rapidly 
since almost all the mass is the old Datsun engine. 
   Our game strategy is to literally *crush* the competition.
] ]

-- Maiming attendants, participants, or judges costs an offending robot one 
level in ranking for the event.

-- Maiming spectators or killing attendandants, participants, or judges 
disqualifies an offending robot from the match.

-- Killing spectators disqualifies an offending robot for the season. 

-- Running out of bounds costs a rank.

-- Running out of bounds and out of control costs a match.

-- Running out of bounds and into any native foliage or wildlife costs two 
matches.



Plus who needs those _wussy_ indoor arenas.  Let's run our stuff in a 
demolition derby ring laid out in the desert.