Warranty!!?!?!?!?!
Matt Graham
mhgraham at crow202.org
Wed Sep 6 13:37:44 MST 2017
On 2017-09-06 12:26, techlists at phpcoderusa.com wrote:
> What are you doing that requires a top of the line CPU, 32G RAM, and a
> 1T SSD?
Android development? :-) An Android project someone else put together
here uses some sort of library or syntactic sugar combination that makes
compiles peg the CPU for several minutes when one line of one file's
changed. (Java's always been a bloated sack, but this is kind of
unusual.)
> Given that [using someone else's computer as a vital part of whatever
> you're doing], a baseline laptop with decent graphics, 8G RAM, and a
> 128G
> SSD should be enough.
Maybe for some really lightweight use cases. git assumes you have
infinite storage space. Any nontrivial node.js project will eat 512M in
node_modules dependencies. The Android Studio support directory here is
42G. The graphic design people here said that there was no way they
could get by with machines that had only 256G SSDs, because .psd files
are huge. And these are work machines. You'd have to add the space
music and media collections take up to personal machines.
> Unless one is running many local virtual machines, doing some serious
> video or image work, or doing lots of compiling... I am think the
> cloud and thin client hardware is the way to go.
If you have a 100% reliable and fast network, and your disk space needs
are tiny, and your external service provider won't die, this *might*
work. Being able to work (and play) on a personal machine without
external dependencies is useful in enough circumstances that I wouldn't
consider buying a thin client as anything other than a toy.
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