EZ graphics programming?
Matt Alexander
plug-discuss@lists.plug.phoenix.az.us
Mon, 30 Dec 2002 20:06:26 -0800 (PST)
Check out KDevelop too.
On 30 Dec 2002, Eric Andresen wrote:
> Qt is definately less painful than GTK. But it's also C++, if that makes
> a difference to you or not, I do not know. I've used the QT libraries
> quite a few times, and have found them to be quite accomidating, with
> superb documentation.
>
> On Mon, 2002-12-30 at 18:50, foodog wrote:
> > Suppose there was a rusty C programmer (moi) who'd never created
> > non-commandline apps. This same person inexplicably felt a need to
> > write a graphics app that could be compared to a "checkers" game: lay
> > out a grid of particular dimensions, put some tokens on it, move them
> > around with a mouse (and some minor logic associated w/ those
> > activities).
> > It'd be nice to be able to use .jpg, .gif, .png etc. images to make it
> > purty.
> >
> > Any suggestions on the least-painful graphics toolkit to look at? Qt,
> > GTK, ...?
> > I started looking at Pygame (for Python) and quickly realized that I
> > don't really want to go to the trouble of learning a new language; I
> > think in C.
> >
> > Thanks much,
> > Steve
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> --
> --Eric Andresen
> ndiin@asu.edu
>
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