Prior Art
plug-devel@lists.PLUG.phoenix.az.us
plug-devel@lists.PLUG.phoenix.az.us
Fri Mar 25 13:00:04 2005
Well said, I like the moderate approach as well, but some documentation is
required. For example, you ask where you can post your database schema, but
do we have a consensus on what should be included? Or for that matter, are we
using a RDB backend or are we hacking together XML files to be parsed into an
ODB on system?
I am more then willing to do either, and would suggest an RDB backend for
now... maybe start out with something like
TABLE Location
TABLE Sponsors
TABLE Participants
TABLE Volunteer_Types
TABLE Volunteers (M-M Participants-Volunteers)
TABLE Resources
TABLE Resources-Participants
On Fri, 25 Mar 2005, Derek Neighbors wrote:
> Comments within...
>
> Joseph Sinclair wrote:
> > Warning: The below is a bit of a rant.
>
> Anything worth saying is worth ranting about! ;)
>
> > As I've mentioned before, the idea of documenting things to death makes
> > sense, sometimes, for commercial systems (or for just about all embedded
>
> There is such a thing as "over designing" or "over documenting". It is
> more an art than a science. I tend to agree that the proprietary world
> really likes things documented ad nausem. However, because of the fluid
> nature of Free Software development it is much more a trial and error
> environment.
>
> > systems), but if you look through the open source community, you'll find
> > that it's almost never done in successful open source systems. There
> > are reasons for this, one of which is that the all-volunteer nature of
> > the open source development process is better suited to lightweight
> > methodologies, another is that there are no commercial pressures
> > present. Look through the background for the many Apache projects, the
> > Mozilla project, or hundreds of other successful open source projects,
> > you will not find many, if any, that did a bunch of analysis and
> > documentation up front, in fact most did none whatsoever. If we're
> > going to get this project off the ground, we need to find people willing
> > to code the system. I am ready to start running as soon as we get
> > enough coding volunteers to set up the first release plan. There is no
> > other criteria for project initiation, in my mind.
>
> I could not agree more whole heartedly. Look at the Linux Kernel
> itself. Think of Free Software projects largely as experiments that
> grow over time. When they hit a certain maturity level they start to
> become well documented and defined more clearly. As stated above most
> hackers want to hack, not document. Thus they start with the hacking
> part and eventually people that are interested in documenting come along
> and fill in some gaps. That said, I don't think NO documentation should
> exist. The work that is being done should be documented, the code
> should be documented, but spending 8 months building design requirements
> on a Free Software project goes against the norm. :)
>
> > Let me be perfectly clear, I DO NOT CARE if there is any commercial
> > application of this project. I want to see a basic initial
> > implementation that meets a need (real and/or perceived) in the
> > PLUG/AZOTO community, period. Once that's done, we can build the
>
> YEAH! A real Free Software enthusiasts. /me heart feels all warm and
> fuzzy!!
>
> > community by showing it off to other groups, and AS MORE PEOPLE JOIN THE
> > COMMUNITY, we can build to meet the needs of whatever subcommunity they
> > represent. We have a fundamental handicap that makes working to a
> > commercial application pretty much impossible, WE CAN'T PAY ANYONE.
> > This means, among many other things, we cannot try to tackle anything
> > that even remotely resembles the "waterfall" development model, it's too
> > expensive, and never works in practice. If there is a commercial market
> > for this, then a company will form and join the community, once the
> > project shows good progress.
>
> I assume this will be a GPL project?
>
> > I know this isn't going to make sense in light of the CSE curriculum at
> > ASU, but the ASU courses don't teach anyone how to work in the open
> > source world. They teach how to work in the (EXTREMELY) narrow realm of
> > very large projects at very large institutions using very heavyweight
> > methodologies without applying the lessons learned from the past 8
> > years. This is a characteristic of university coursework, it's always
> > 5-10 years behind, and it always focuses on a limited commercial
> > environment. They just don't have the space to fit more in, and
> > industry doesn't want them spending time teaching you how to think
> > beyond the basics in an undergraduate program.
>
> I would argue they don't teach people how to work in the commercial
> world either. :)
>
> > Please, read "eXtreme Programming eXplained", "The Laws of Software
> > Process: A New Model for the Production and Management of Software" by
> > Philip G. Armour, and "The Cathedral & the Bazaar" by Eric S. Raymond if
> > you can. These books explain, far better than I can, the basics of
> > lightweight methodologies, and why the open source development model
> > will never fit well with heavyweight methodologies.
>
> Raymond has some fairly serious flaws, but his general concepts have merit.
>
> > It may fly against what you've been taught, but it is entirely possible
> > to develop software without any significant analysis or design up
> > front. We don't have a bunch of time and money to spend creating
> > documents and analysis. If someone wants to do these things, they're
> > welcome to do so, but the only thing I believe we really need, at this
> > point, is volunteers to code the application. Until we have a few
> > people willing to step up and write the code, we're both wasting time,
> > and creating ill-will by arguing over what we're going to do.
>
> Bravo. So which do I list my xml forms and database schematics to?
>
> > One other thing, I know Trent is pretty interested in trying to compete
> > with Ticketmaster. I'd recommend staying away from that. There are 3
> > problems with it.
> > 1) Ticketmaster doesn't actually require much for software, their main
> > value is in their relationships with vendors, and open source projects
> > can't really compete there
>
> Actually their value is their ability to force vendors to bend their
> customers over and insert large objects where they do not belong and
> then act like they are being helpful in doing so. ;)
>
> > 2) Ticketmaster holds several patents (more than 30 at last count) on
> > their business model, and just about anyone trying to compete with them
> > will have to infringe their patents to do it, why do you think they're
> > able to continue operating as a monopoly?
>
> I moderately argue as well that it would take monetary resources to
> displace a behemoth like Ticketmaster. Having software isn't enough.
> Getting their customers to switch would take a serious campaign which
> would need hard money backing.
>
> > 3) There's no community of developers available to draw from for that
> > kind of system, hence it's ability to self sustain over time is
> > questionable, at best.
>
> I suspect that the issue is Ticketmaster is evil, but it has nothing to
> do with software. :) In the same way it is criminal to pay $9 for a
> beer at Bank One Ball Park. Writing software will not make the beer any
> cheaper.
>
> > EPP may, or may not, be able to build a community, but I'd like to avoid
> > spending any time and energy trying to figure out what we'd build for
> > wedding planners, for instance, until we have a basic system, and a
> > self-sustaining community of developers willing to build the software.
>
> I think it is important to build for REAL case. That is right now your
> real case is PLUG/AZOTO. They need something and are willing to help by
> USING the software. Until you have someone that is ready to USE the
> wedding planning or Ticketmaster features it does not make a ton of
> sense to build them.
>
> > The purpose of building for PLUG/AZOTO is not so much to build a
> > specific set of features, as it is to build a system that has appeal to
> > the developers, meets some subset of real needs, and has a CHANCE to
> > build a community. Without a community built around the system, it's
> > just going to become another dead project among thousands in the
> > sourceforge/freshmeat lists.
>
> Ah the joy of the Free Software Graveyard. :)
>
> > I know this response is a bit harsh, I'm not trying to be unpleasant,
> > but I'm becoming concerned that, so far, we have 3 people arguing about
> > things that simply don't matter if we don't get any coding support, and
> > we only have 1 volunteer to code, and we need at least 3 more. I'm also
> > seeing a lot of desire to treat this like a commercial development
> > project, and attempting to run a project like it's commercial has killed
> > more open source projects than I care to think about.
>
> A rule we used in GNU Enterprise for some time. Is first one to commit
> wins. What I mean by that is you can argue about some things for DAYS,
> MONTHS or YEARS. So instead if you had an idea it was easier to
> represent it in code. Then people got and IMMEDIATE result. If others
> didn't like the solution they could code a replacement or augment the
> solution, but at least something tangible existed in the mean time.
>
> I appreciated this response and did not find it harsh. In the Free
> Software world like the proprietary world there are differences of
> opinions. They are valid and valuable. That is what makes a better
> product. When they turn to flame wars they become non productive and
> the equivalent of "office politics". As long as they are on point and
> are attempting to move things forward kudos for speaking up. :)
>
> -Derek
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