Next meeting, December 3rd

Bob Cober plug-devel@lists.PLUG.phoenix.az.us
Sun Dec 2 21:45:02 2001


This link is much better for Particle Systems...
http://nehe.gamedev.net/tutorials/lesson19.asp

----- Original Message -----
From: Bob Cober <cplusplus@home.com>
To: <plug-devel@lists.PLUG.phoenix.az.us>
Sent: Sunday, December 02, 2001 8:55 PM
Subject: Re: Next meeting, December 3rd


> Sure....
> See below
>
>
> ----- Original Message -----
> From: Victor Odhner <vodhner@home.com>
> To: <plug-devel@lists.PLUG.phoenix.az.us>
> Sent: Sunday, December 02, 2001 5:13 PM
> Subject: Re: Next meeting, December 3rd
>
>
> > Bob, in prep for the meeting, please give me some pointers
> > so I could absorb more of what you'll have to say.
> >
> > Bob Cober wrote:
> > > The code also illustrates the use of some of the
> > > patterns out of Design Patterns - the singleton and facade.
> >
> > Do you have a URL that would soften up this subject for me?
> >
> http://hillside.net/patterns/DPBook/DPBook.html
> > > The graphics are all done with OpenGL - a large topic in itself
> >
> > Likewies for OpenGL.  Links?
> >
> http://www.opengl.org/
> > And SDL?
> >
> http://www.libsdl.org/
> > And what is a particle system?
> >
> A particle system is simply a collection of particles that have velocity -
> typically used for explosions and other special effects.
> http://developer.nvidia.com/view.asp?IO=Particle_System
>
>
> > Gee I feel dumb.  But I'd like to pick up a little vocabulary
> > before tomorrow evening.
> >
> > Thanks,
> >
> > Vic
> > _______________________________________________
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> >
>
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