As far as quake goes...it went open source forever ago...and you'd want GLQuake for sure.

On Sun, Jun 8, 2008 at 11:36 PM, mike havens <bmike1@gmail.com> wrote:
ancient? heck no! Galga is ancient.... pacman..... pong!

On Sun, Jun 8, 2008 at 11:56 PM, Kurt Granroth
> Does anybody currently play classic DOOM (DOOM, DOOM II, and Final DOOM) on
> Linux?  If so, what do you use?
>
> I got bit by a nostalgia bug lately and want to play the original DOOM.  I
> remember using Doom Legacy back in the day but the binary doesn't work on my
> 64-bit openSUSE system and it doesn't come close to compiling with a modern
> gcc 4.x compiler.
>
> The Eternity project does have a working engine... but it's not much beyond
> a classic port.  It only goes up to 1024x768 for instance and doesn't have
> the OpenGL effects that newer engines have and that Doom Legacy has spoiled
> me for.
>
> So am I alone in playing these (now ancient) games?  Or what is the
> preferred engine?
>
> Kurt
>
>
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