Mostly it's in how they are making cheaper gigabit ethernet. On Jul 3, 2015 4:40 PM, "Wayne D" wrote: > I have a question regarding ping times in game servers: > > > I've noticed when playing several online games that ping times go up as > more players connect. > I also run a small game server here at my house and have witnessed this > issue first-hand. The processing overhead of the game is actually quite > small even with 12 players and I suspect it would not go above 25 to 30%. > > This issue doesn't make any sense to me when we are talking about no more > than 12 players connected. > My bandwidth both up and down are sufficient to handle the traffic with > plenty of room to spare. > > The extra overhead on a single pipe in my mind should not make any > difference considering the processor speeds are so much faster than the > data travelling across the Internet. From my perspective, I should be able > to connect 100 different players and see no change in lag/ping TO EACH > PLAYER. I understand that all players have to go through the protocol > stack on the net card but that shouldn't matter correct? > > Or, is the actual problem the network card itself? Is that the reason for > the lag? If so, is there a type of card that I should be looking for “high > throughput"? > > Could somebody elaborate on the mechanics of this? > > Thanks in advance. > --------------------------------------------------- > PLUG-discuss mailing list - PLUG-discuss@lists.phxlinux.org > To subscribe, unsubscribe, or to change your mail settings: > http://lists.phxlinux.org/mailman/listinfo/plug-discuss >