I'm going to be throwing a LAN party celebrating my birthday next weekend, and I recently reinstalled the operating system on my old PC to use it as a server for the party. As a result, I'm in the process of once again setting up several servers (in the software sense) on the machine. I'm wondering if there's significant interest within PLUG for me to put together some guide documentation and maybe a presentation. I'm also willing to do something for the client side, because all of the games at the party are playable on Linux. In fact, I've been Linux-only at every LAN party I've attended or hosted in the past year. Anyhow, here are the game servers I'm setting up: - Counter-Strike: Source, a terrorist/counter-terrorist themed FPS - Team Fortress 2 , self-explanatory kind of FPS. Same engine/server setup as CS:S - PvPGN , a free/open-source Battle.netand Westwood Online Ladder server emulator (a fork of the defunct bnetd ) - Warcraft III, a fantasy/Midieval RTS - Blizzard Ladder/Tournament functionality - Starcraft , a very old, low-requirement futuristic/sci-fi RTS with a huge fanbase - Blizzard Ladder/Tournament functionality - Diablo II , an online multiplayer roleplaying game with a dark fantasy setting - Open/Closed Battle.net functionality - Nexuiz , a free/open-source FPS based off of the Darkplaces engine, with similar gameplay to Unreal or Quake (futuristic, fast-paced team or solo deathmatch and other styles). - Battle for Wesnoth(archive link, temporarily down website resides here ), a free/open-source turn-based strategy game with a Midieval fantasy theme (hacked upon (maintained?) by the famous, sometimes infamous, esr) - Tremulous , a free/open-source FPS/RTS combination game with a futuristic theme with greatly variable gameplay between aliens and humans with completely different combat/base-building styles. I'm running the servers off of Ubuntu 8.04.1 Server, whose repositories contain all of the servers except for those of the two Source engine games (CS:S and TF2). All of the client packages are available from Debian/Ubuntu's repositories as well. All of the proprietary games run under Wine with little or no tweaking, and all of the client/server packages for the F/OSS games are up-to-date in Ubuntu except for PvPGN, which is out of date by two minor versions and can be compiled from source easily if absolutely necessary. If someone here is willing to create a Debian package, it would not be difficult to create an Ubuntu i386 binary with MySQL support for user data. So, is anybody interested in a presentation or documentation on implementing these server setups (simultaneously) and connecting to them from Linux boxes? --Patrick C.