As far as quake goes...it went open source forever ago...and you'd want GLQuake for sure. On Sun, Jun 8, 2008 at 11:36 PM, mike havens wrote: > ancient? heck no! Galga is ancient.... pacman..... pong! > > On Sun, Jun 8, 2008 at 11:56 PM, Kurt Granroth > > wrote: > > Does anybody currently play classic DOOM (DOOM, DOOM II, and Final DOOM) > on > > Linux? If so, what do you use? > > > > I got bit by a nostalgia bug lately and want to play the original DOOM. > I > > remember using Doom Legacy back in the day but the binary doesn't work on > my > > 64-bit openSUSE system and it doesn't come close to compiling with a > modern > > gcc 4.x compiler. > > > > The Eternity project does have a working engine... but it's not much > beyond > > a classic port. It only goes up to 1024x768 for instance and doesn't > have > > the OpenGL effects that newer engines have and that Doom Legacy has > spoiled > > me for. > > > > So am I alone in playing these (now ancient) games? Or what is the > > preferred engine? > > > > Kurt > > > > > > --------------------------------------------------- > > PLUG-discuss mailing list - PLUG-discuss@lists.plug.phoenix.az.us > > To subscribe, unsubscribe, or to change your mail settings: > > http://lists.PLUG.phoenix.az.us/mailman/listinfo/plug-discuss > > > > > > -- > :-)~MIKE~(-: > --------------------------------------------------- > PLUG-discuss mailing list - PLUG-discuss@lists.plug.phoenix.az.us > To subscribe, unsubscribe, or to change your mail settings: > http://lists.PLUG.phoenix.az.us/mailman/listinfo/plug-discuss > -- "A man is defined by the questions that he asks; and the way he goes about finding the answers to those questions is the way he goes through life."