On Monday 07 July 2003 22:22, Alexander Henry wrote: > As described, that product irks me on a number of levels as well; but > I'll hold my tounge and ask one question first: what's the content of > the game? > --Alexander Several rows of "things" cross from left to right. "You" are in the=20 right-most column and, using the up and down buttons, intercept the "thin= gs"=20 before they reach the right-hand edge. At progressive levels, say the=20 instructions, the things go faster and faster. I want to inspect the LCD closer: the "things" do appear to move in=20 rather large leaps of a body-length. That might be a pixel's worth but th= ey=20 also have some inner detail -- I don't know if that's simply a decal that= =20 only shows when the LCD pixel is dark/light or if the pixels are finer bu= t=20 the mechanism only moves them in fixed steps. If the former, the electron= ics=20 could be, as the other poster suggested, very very simple. But the overal= l=20 effect (with sound, including a "winning" sound when you beat all three=20 levels) is of something more sophisticated. My money is still on a microprocessor inside the McDonald's happy me= al=20 game, albeit something dirt cheap and possibly of the Microchip variety. = I'm=20 using some of Microchip's $3 8-bit parts that run at 4Mhz, have room for = 1024=20 instructions and four 10-bit A/D converters. There's some pretty=20 sophisticated hardware available for a couple of bucks in single unit=20 quantities. At McDonald's volumes, I'd expect that cost to be well under = one=20 dollar but, more likely, it's a custom design. --=20 Ed Skinner, ed@flat5.net, http://www.flat5.net/