Check out KDevelop too. On 30 Dec 2002, Eric Andresen wrote: > Qt is definately less painful than GTK. But it's also C++, if that makes > a difference to you or not, I do not know. I've used the QT libraries > quite a few times, and have found them to be quite accomidating, with > superb documentation. > > On Mon, 2002-12-30 at 18:50, foodog wrote: > > Suppose there was a rusty C programmer (moi) who'd never created > > non-commandline apps. This same person inexplicably felt a need to > > write a graphics app that could be compared to a "checkers" game: lay > > out a grid of particular dimensions, put some tokens on it, move them > > around with a mouse (and some minor logic associated w/ those > > activities). > > It'd be nice to be able to use .jpg, .gif, .png etc. images to make it > > purty. > > > > Any suggestions on the least-painful graphics toolkit to look at? Qt, > > GTK, ...? > > I started looking at Pygame (for Python) and quickly realized that I > > don't really want to go to the trouble of learning a new language; I > > think in C. > > > > Thanks much, > > Steve > > --------------------------------------------------- > > PLUG-discuss mailing list - PLUG-discuss@lists.plug.phoenix.az.us > > To subscribe, unsubscribe, or to change you mail settings: > > http://lists.PLUG.phoenix.az.us/mailman/listinfo/plug-discuss > > -- > --Eric Andresen > ndiin@asu.edu > > --------------------------------------------------- > PLUG-discuss mailing list - PLUG-discuss@lists.plug.phoenix.az.us > To subscribe, unsubscribe, or to change you mail settings: > http://lists.PLUG.phoenix.az.us/mailman/listinfo/plug-discuss >