--UugvWAfsgieZRqgk Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Content-Transfer-Encoding: quoted-printable Hey guys, I just had an epiphany on a possible way to develop software, and I'd like to see what you all think about it. After looking around at various gaming sites and companies, I noticed a slight trend of releasing engine source code after the game had become less than profitable for the company that produced it. This sparked an idea: why not release the raw game engine code as open-source immediately after developing it in-house, on something like BitKeeper or SourceForge under a slightly different license other than the GPL (ex: you can hack on it for non-profit stuff, but as soon as you want a commercial application for it, gotta buy a license)? This would allow the game core to be cross-platform -- if you want it to run on your new Whizbang ZXY 1024, just port the sourcecode. When we get to market with the actual product, all we'd really be selling would be the datafiles that the game core needs to play with, while supplying prebuilt binaries for the major platforms out there on the distribution medium. This also adds a bit of replayability to the game, since now that it's open-sourced, it's possible to modify the game. Well, whaddya think? Doable or doomed to failure? --=20 Thomas "Mondoshawan" Tate phoenix@psy.ed.asu.edu http://tank.dyndns.org --UugvWAfsgieZRqgk Content-Type: application/pgp-signature Content-Disposition: inline -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.6 (GNU/Linux) Comment: For info see http://www.gnupg.org iD8DBQE71X24Yp5mUsPGjjwRAoPHAJ9azHx3RRNrJ2mIz8lGgVJef7acxQCeNoM3 3DVTDc3o7PimryqfbOmHi8Q= =6RuC -----END PGP SIGNATURE----- --UugvWAfsgieZRqgk--