Warranty!!?!?!?!?!

Matt Graham mhgraham at crow202.org
Wed Sep 6 13:37:44 MST 2017


On 2017-09-06 12:26, techlists at phpcoderusa.com wrote:
> What are you doing that requires a top of the line CPU, 32G RAM, and a 
> 1T SSD?

Android development?  :-)  An Android project someone else put together 
here uses some sort of library or syntactic sugar combination that makes 
compiles peg the CPU for several minutes when one line of one file's 
changed.  (Java's always been a bloated sack, but this is kind of 
unusual.)

> Given that [using someone else's computer as a vital part of whatever
> you're doing], a baseline laptop with decent graphics, 8G RAM, and a 
> 128G
> SSD should be enough.

Maybe for some really lightweight use cases.  git assumes you have 
infinite storage space.  Any nontrivial node.js project will eat 512M in 
node_modules dependencies.  The Android Studio support directory here is 
42G.  The graphic design people here said that there was no way they 
could get by with machines that had only 256G SSDs, because .psd files 
are huge.  And these are work machines.  You'd have to add the space 
music and media collections take up to personal machines.

> Unless one is running many local virtual machines, doing some serious
> video or image work, or doing lots of compiling... I am think the
> cloud and thin client hardware is the way to go.

If you have a 100% reliable and fast network, and your disk space needs 
are tiny, and your external service provider won't die, this *might* 
work.  Being able to work (and play) on a personal machine without 
external dependencies is useful in enough circumstances that I wouldn't 
consider buying a thin client as anything other than a toy.

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