Next meeting, December 3rd

Bob Cober plug-devel@lists.PLUG.phoenix.az.us
Mon Nov 26 20:54:01 2001


Sure - Monday December 3rd at 7pm at Adtron works for me.....



----- Original Message -----
From: Alan Dayley <alandd@consultpros.com>
To: <plug-devel@lists.PLUG.phoenix.az.us>
Sent: Monday, November 26, 2001 8:24 PM
Subject: Re: Next meeting, December 3rd


> Bob,
>
> We are interested.  I posted a proposed meeting agenda to the list today.
> Not really an official announcement.  I did imply that you would be doing
the
> presentation.  Is that still a go?  We would love to see you and your
code.
>
> Alan
>
> On Wednesday 21 November 2001 08:07 pm, you wrote:
> > Yes, I mean a technical overview of the game architecture, and a
> > walkthrough of some of the code.
> >
> > The game itself is not too complex - it is a remake of an old
> > Asteroids-like arcade game called Star Castle, but there is some
> > interesting code to look at.  The design is object-oriented and I have
used
> > classes to represent game entities.  Each entity is tasked with updating
> > itself and rendering itself, many times every second.  The code also
> > illustrates the use of some of the patterns out of Design Patterns - the
> > singleton and facade.
> >
> > The graphics are all done with OpenGL - a large topic in itself -
however
> > it might be interesting to see how OpenGL works.  I have implemented a
> > sound-system using SDL which mixes multiple sounds.  There is also
particle
> > system managed by a resource pool.
> >
> > Anyway, let me know if you are interested....
> >
> > -Bob
> >
> >
> >
> >
> > ----- Original Message -----
> > From: Rob Wehrli <rwehrli@azpower.com>
> > To: <plug-devel@lists.PLUG.phoenix.az.us>
> > Sent: Wednesday, November 21, 2001 7:42 AM
> > Subject: RE: Next meeting, December 3rd
> >
> > > On Tuesday, November 20, 2001 10:16 PM, Bob Cober
> >
> > [SMTP:cplusplus@home.com]
> >
> > > wrote:
> > > > I would not mind doing a short walkthrough of an C++/OpenGL/SDL game
I
> > >
> > > have
> > >
> > > > been working on, if people are interested....
> > > >
> > > > I can also bring the projector again if need be....
> > >
> > > Bob,
> > >
> > > Do you mean a walk-through of the game from an architectural
perspective?
> > >  I think that a discussion of the technical architecture and "story
> > > board" of the game would be a good session.
> > >
> > > BTW...anyone know of a good UML tool (GUI) for Linux?
> > >
> > > Take Care.
> > >
> > > Rob!
> > >
> > > _______________________________________________
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> >
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